My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Balloon Giant Skeleton Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton Ram Rider
Giant Snowball
Musketeer Clone Balloon Lumberjack Ram Rider
Zap
Clone Balloon Ram Rider
Barbarian Barrel
Musketeer Wizard Clone Giant Skeleton Lumberjack
The Log
Musketeer Clone Giant Skeleton Lumberjack Ram Rider
Earthquake
Clone
Arrows
Clone
Royal Delivery
Musketeer Wizard Clone Balloon Giant Skeleton Lumberjack Ram Rider
Fireball
Musketeer Wizard Clone Balloon Lumberjack Ram Rider
Poison
Musketeer Wizard Clone Balloon
Lightning
Musketeer Wizard Balloon Lumberjack Ram Rider
Rocket
Musketeer Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Musketeer Freeze Lumberjack Wizard Balloon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Clone Musketeer Freeze Lumberjack

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Balloon Giant Skeleton Lumberjack Ram Rider
Wizard
Balloon Giant Skeleton Lumberjack Ram Rider
Clone
Balloon Giant Skeleton Lumberjack
Freeze
Balloon
Balloon
Clone Freeze Lumberjack Musketeer Wizard Giant Skeleton
Giant Skeleton
Clone Musketeer Wizard Balloon Lumberjack
Lumberjack
Balloon Musketeer Wizard Clone Giant Skeleton Ram Rider
Ram Rider
Musketeer Wizard Lumberjack

Defense Synergies 1 8

Musketeer
Lumberjack Giant Skeleton Ram Rider
Wizard
Freeze Giant Skeleton Lumberjack
Clone
Freeze
Wizard Lumberjack
Balloon
Giant Skeleton
Musketeer Wizard Lumberjack
Lumberjack
Musketeer Wizard Freeze Giant Skeleton Ram Rider
Ram Rider
Musketeer Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Ram Rider
Lumberjack Musketeer Ram Rider
Lumberjack Ram Rider Musketeer Freeze Giant Skeleton
Lumberjack Musketeer Ram Rider
Giant Skeleton Lumberjack
Freeze Musketeer Lumberjack
Musketeer Ram Rider Wizard Freeze
Musketeer Giant Skeleton Ram Rider
Musketeer Lumberjack
Musketeer Giant Skeleton Lumberjack
Musketeer Wizard Freeze Giant Skeleton Lumberjack Ram Rider
Musketeer Wizard Ram Rider
Lumberjack Musketeer Wizard Freeze Giant Skeleton Ram Rider
Wizard Freeze Lumberjack
Lumberjack Ram Rider
Freeze Lumberjack Ram Rider
Wizard Musketeer Lumberjack
Musketeer Wizard Lumberjack Ram Rider
Wizard Freeze Musketeer Giant Skeleton Lumberjack Ram Rider
Musketeer Lumberjack Ram Rider
Wizard Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Skeleton
Musketeer Wizard Lumberjack
Giant Skeleton Lumberjack Musketeer Ram Rider
Giant Skeleton Lumberjack Musketeer Ram Rider
Giant Skeleton Musketeer Lumberjack Ram Rider
Wizard Musketeer Freeze Ram Rider
Musketeer Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Lumberjack
Freeze Giant Skeleton
Musketeer
Musketeer Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Wizard Lumberjack Ram Rider
Wizard Musketeer
Musketeer Freeze Giant Skeleton Lumberjack
Musketeer Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze Giant Skeleton
Musketeer Ram Rider
Giant Skeleton
Musketeer Freeze Giant Skeleton
Wizard
Wizard Musketeer Freeze Ram Rider
Musketeer Wizard
Wizard Freeze Ram Rider
Wizard Ram Rider
Musketeer Lumberjack
Musketeer Wizard Ram Rider
Musketeer Wizard
Musketeer
Musketeer Freeze
Musketeer
Musketeer Wizard
Musketeer Wizard
Freeze
Musketeer Wizard
Wizard
Musketeer Giant Skeleton
Wizard
Musketeer
Musketeer
Freeze Wizard
Musketeer Wizard Ram Rider
Musketeer Wizard Ram Rider
Musketeer
Musketeer Wizard
Musketeer Wizard Freeze
Musketeer Wizard
Freeze
Giant Skeleton
Wizard
Musketeer Freeze
Musketeer Wizard Ram Rider
Freeze
Musketeer Wizard Lumberjack
Musketeer Wizard
Giant Skeleton
Musketeer
Musketeer Freeze Giant Skeleton
Musketeer
Musketeer Freeze Giant Skeleton

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