My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Musketeer Skeleton Army Witch Ram Rider
Zap
Bats Skeleton Army Witch Ram Rider
Barbarian Barrel
Musketeer Skeleton Army Witch
The Log
Musketeer Skeleton Army Witch Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Musketeer Skeleton Army Witch Ram Rider
Fireball
Musketeer Skeleton Army Witch Ram Rider
Poison
Bats Musketeer Skeleton Army Witch
Lightning
Musketeer Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Musketeer Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Ram Rider
Zap
Ram Rider Bats Musketeer Witch The Log Mega Knight
Musketeer
Zap The Log Ram Rider Mega Knight
Skeleton Army
Witch
Zap Ram Rider Mega Knight
The Log
Zap Musketeer Ram Rider Mega Knight
Ram Rider
Zap Bats Musketeer Witch The Log Mega Knight
Mega Knight
Bats Zap Musketeer Witch The Log Ram Rider

Defense Synergies 2 17

Bats
Zap Musketeer The Log Mega Knight
Zap
Mega Knight Bats Musketeer Skeleton Army Witch The Log Ram Rider
Musketeer
The Log Bats Zap Skeleton Army Ram Rider Mega Knight
Skeleton Army
Zap Musketeer The Log
Witch
Zap The Log Mega Knight
The Log
Musketeer Bats Zap Skeleton Army Witch Ram Rider Mega Knight
Ram Rider
Zap Musketeer The Log
Mega Knight
Zap Bats Musketeer Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Ram Rider
Skeleton Army Bats Zap Musketeer Witch The Log Ram Rider Mega Knight
Skeleton Army Witch Ram Rider Mega Knight Bats Musketeer
Skeleton Army Witch Bats Musketeer Ram Rider Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Zap Musketeer Mega Knight
Bats Musketeer Ram Rider Zap Witch
Zap Musketeer The Log Ram Rider Mega Knight
Witch Musketeer Skeleton Army
Skeleton Army Musketeer Mega Knight
Bats Skeleton Army Witch Zap Musketeer The Log Ram Rider Mega Knight
Musketeer Bats Zap Witch Ram Rider
Skeleton Army Mega Knight Bats Zap Musketeer Witch The Log Ram Rider
Skeleton Army Mega Knight Bats Zap Witch The Log
Skeleton Army Ram Rider Mega Knight
Skeleton Army Zap The Log Ram Rider Mega Knight
Mega Knight Bats Musketeer Skeleton Army Witch
Mega Knight Bats Zap Musketeer Skeleton Army Witch The Log Ram Rider
Zap Witch The Log Bats Musketeer Ram Rider Mega Knight
Musketeer Ram Rider
Skeleton Army Mega Knight Bats Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Witch
Zap Musketeer The Log Mega Knight
Skeleton Army Mega Knight Bats Zap Musketeer Witch The Log Ram Rider
Skeleton Army Mega Knight Bats Zap Musketeer The Log Ram Rider
Musketeer Skeleton Army Witch Ram Rider Mega Knight
Bats Zap Musketeer Witch Ram Rider
Skeleton Army Bats Musketeer Witch Ram Rider
Mega Knight Skeleton Army
Zap Mega Knight Bats Skeleton Army Witch The Log
Witch Musketeer Skeleton Army
Mega Knight Bats Musketeer Witch
Skeleton Army Mega Knight Zap The Log
Skeleton Army Mega Knight Witch Ram Rider
Musketeer Skeleton Army Witch Mega Knight
Skeleton Army Witch Bats Zap Musketeer The Log
Bats Mega Knight Zap Musketeer Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Ram Rider
The Log
Musketeer The Log
Zap The Log Mega Knight
Bats Zap Musketeer Witch Ram Rider
Musketeer Witch The Log
The Log Zap Ram Rider
The Log Zap Ram Rider
Bats Musketeer
Zap Musketeer The Log Ram Rider
Zap Musketeer
Musketeer The Log
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log Mega Knight
Bats
Zap Musketeer The Log Mega Knight
Zap Witch The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Musketeer Witch Ram Rider
Zap Musketeer Witch The Log Ram Rider Mega Knight
Zap Musketeer The Log
Bats Zap Musketeer Witch
Zap Bats Musketeer Witch
Zap Musketeer The Log Mega Knight
Zap
Mega Knight
The Log
Zap Bats Musketeer Skeleton Army Witch
Zap Musketeer Witch Ram Rider
The Log
Musketeer Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Musketeer Witch The Log
Bats Zap Musketeer Witch
Zap Musketeer Witch The Log Mega Knight

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