My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Miner
Giant Snowball
Minions Musketeer Wall Breakers Miner
Zap
Minions Wall Breakers
Barbarian Barrel
Musketeer Wall Breakers
The Log
Mini P.E.K.K.A Musketeer Wall Breakers
Earthquake
Arrows
Minions Wall Breakers
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Wall Breakers Miner
Fireball
Minions Musketeer Wall Breakers
Poison
Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Arrows Minions Miner Mini P.E.K.K.A Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Arrows Minions

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Minions Mini P.E.K.K.A Musketeer Wall Breakers Mega Knight
Arrows
Zap Mini P.E.K.K.A Wall Breakers Miner Mega Knight
Minions
Miner Mega Knight Zap Mini P.E.K.K.A Wall Breakers
Mini P.E.K.K.A
Zap Arrows Minions Musketeer Mega Knight
Musketeer
Zap Mini P.E.K.K.A Miner Mega Knight
Wall Breakers
Miner Zap Arrows Minions Mega Knight
Miner
Zap Minions Wall Breakers Arrows Musketeer Mega Knight
Mega Knight
Minions Zap Arrows Mini P.E.K.K.A Musketeer Wall Breakers Miner

Defense Synergies 3 11

Zap
Mini P.E.K.K.A Mega Knight Arrows Minions Musketeer Miner
Arrows
Mega Knight Zap Mini P.E.K.K.A
Minions
Zap Musketeer Mega Knight
Mini P.E.K.K.A
Zap Arrows Musketeer
Musketeer
Zap Minions Mini P.E.K.K.A Miner Mega Knight
Wall Breakers
Miner
Zap Musketeer Mega Knight
Mega Knight
Zap Arrows Minions Musketeer Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Mini P.E.K.K.A Zap Minions Musketeer Mega Knight
Mini P.E.K.K.A Mega Knight Minions Musketeer
Mini P.E.K.K.A Minions Musketeer Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Zap Minions Musketeer Mega Knight
Minions Musketeer Zap Arrows
Zap Arrows Musketeer Mega Knight
Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Musketeer Miner Mega Knight
Minions Zap Arrows Musketeer Mega Knight
Arrows Minions Musketeer Zap
Mini P.E.K.K.A Mega Knight Zap Minions Musketeer
Mega Knight Zap Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Minions Mini P.E.K.K.A Musketeer
Arrows Mega Knight Zap Minions Musketeer
Zap Arrows Minions Musketeer Mega Knight
Mini P.E.K.K.A Musketeer
Mega Knight Arrows Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap
Zap Arrows Mini P.E.K.K.A Musketeer Miner Mega Knight
Mega Knight Zap Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Mega Knight Zap Musketeer
Mini P.E.K.K.A Musketeer Mega Knight
Arrows Zap Minions Musketeer
Mini P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Minions Mini P.E.K.K.A
Musketeer
Mega Knight Minions Mini P.E.K.K.A Musketeer
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight
Musketeer Mega Knight
Zap Minions Mini P.E.K.K.A Musketeer
Arrows Minions Mega Knight Zap Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Miner
Arrows Miner
Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Minions Musketeer
Arrows Musketeer
Arrows Zap
Arrows Miner Zap
Minions Mini P.E.K.K.A Musketeer
Miner Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer Miner
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Minions Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Mega Knight
Zap Arrows Miner Mega Knight
Minions Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Mega Knight
Arrows Miner Zap Musketeer
Zap Arrows Musketeer Miner Mega Knight
Miner Zap Arrows Musketeer
Zap Arrows Musketeer
Zap Minions Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer Miner Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Minions Musketeer
Zap Arrows Musketeer
Arrows
Miner Mini P.E.K.K.A Musketeer Mega Knight
Arrows Zap Musketeer
Zap Arrows
Musketeer Mega Knight
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer Miner Mega Knight

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