My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Wizard Witch Bowler Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace Witch Lumberjack
Zap
Furnace Witch
Barbarian Barrel
Musketeer Valkyrie Furnace Wizard Witch Magic Archer Lumberjack
The Log
Musketeer Furnace Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Musketeer Valkyrie Wizard Witch Bowler Magic Archer Lumberjack
Fireball
Musketeer Furnace Wizard Witch Bowler Magic Archer Lumberjack
Poison
Musketeer Furnace Wizard Witch Magic Archer
Lightning
Musketeer Valkyrie Furnace Wizard Witch Bowler Magic Archer Lumberjack
Rocket
Musketeer Valkyrie Furnace Wizard Witch Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Furnace Magic Archer Lumberjack Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Valkyrie Furnace Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Bowler Lumberjack
Valkyrie
Musketeer Lumberjack Furnace Wizard Witch Magic Archer
Furnace
Valkyrie Bowler
Wizard
Valkyrie Lumberjack
Witch
Valkyrie Bowler Lumberjack
Bowler
Musketeer Furnace Witch Magic Archer Lumberjack
Magic Archer
Valkyrie Bowler Lumberjack
Lumberjack
Valkyrie Musketeer Wizard Witch Bowler Magic Archer

Defense Synergies 2 16

Musketeer
Valkyrie Lumberjack Furnace Bowler
Valkyrie
Musketeer Furnace Wizard Witch Bowler Magic Archer Lumberjack
Furnace
Musketeer Valkyrie Bowler Magic Archer Lumberjack
Wizard
Valkyrie Lumberjack
Witch
Valkyrie Bowler Lumberjack
Bowler
Musketeer Valkyrie Furnace Witch Lumberjack
Magic Archer
Valkyrie Furnace Lumberjack
Lumberjack
Musketeer Valkyrie Furnace Wizard Witch Bowler Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Musketeer Valkyrie Wizard Magic Archer
Lumberjack Musketeer Valkyrie Furnace Witch
Furnace Witch Bowler Lumberjack Musketeer Valkyrie
Witch Lumberjack Musketeer Valkyrie Furnace Bowler
Valkyrie Bowler Lumberjack
Bowler Musketeer Valkyrie Furnace Magic Archer Lumberjack
Musketeer Furnace Wizard Witch Magic Archer
Bowler Musketeer Valkyrie Magic Archer
Witch Musketeer Furnace Lumberjack
Musketeer Valkyrie Bowler Lumberjack
Valkyrie Witch Musketeer Furnace Wizard Bowler Magic Archer Lumberjack
Musketeer Furnace Wizard Witch Magic Archer
Furnace Bowler Lumberjack Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Bowler Furnace Witch Magic Archer Lumberjack
Furnace Lumberjack
Furnace Bowler Lumberjack
Wizard Musketeer Valkyrie Furnace Witch Bowler Lumberjack
Musketeer Valkyrie Furnace Wizard Witch Bowler Magic Archer Lumberjack
Valkyrie Furnace Wizard Witch Musketeer Bowler Magic Archer Lumberjack
Musketeer Lumberjack
Valkyrie Wizard Bowler Musketeer Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Furnace Witch Bowler
Musketeer Valkyrie Wizard Bowler Magic Archer Lumberjack
Lumberjack Musketeer Valkyrie Furnace Witch Bowler
Valkyrie Bowler Lumberjack Musketeer
Musketeer Valkyrie Witch Bowler Lumberjack
Furnace Wizard Musketeer Witch Magic Archer
Musketeer Valkyrie Furnace Witch Bowler Lumberjack
Valkyrie Lumberjack
Valkyrie Witch Magic Archer
Witch Musketeer
Musketeer Valkyrie Witch Bowler Lumberjack
Valkyrie Bowler
Bowler Valkyrie Wizard Witch Lumberjack
Wizard Musketeer Valkyrie Furnace Witch Bowler Magic Archer
Witch Musketeer Valkyrie Furnace Bowler Magic Archer Lumberjack
Valkyrie Bowler Musketeer Wizard Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer Valkyrie
Musketeer Bowler Magic Archer
Magic Archer
Musketeer Valkyrie
Wizard Valkyrie Furnace Bowler Magic Archer
Wizard Musketeer Furnace Witch Magic Archer
Musketeer Furnace Wizard Witch Bowler Magic Archer
Wizard Bowler Magic Archer
Wizard
Musketeer Bowler Lumberjack
Musketeer Valkyrie Wizard Bowler Magic Archer
Musketeer Wizard Magic Archer
Musketeer Bowler Magic Archer
Musketeer Magic Archer
Musketeer Furnace Magic Archer
Musketeer Furnace Wizard Witch Bowler Magic Archer
Magic Archer Musketeer Furnace Wizard Bowler
Musketeer Wizard Bowler Magic Archer
Valkyrie Wizard Witch Bowler Magic Archer
Musketeer Bowler Magic Archer
Wizard
Musketeer Bowler
Musketeer
Valkyrie Furnace Wizard Witch Bowler Magic Archer
Witch
Musketeer Wizard Witch Bowler Magic Archer
Musketeer Wizard Witch Bowler Magic Archer
Musketeer Magic Archer
Musketeer Furnace Wizard Witch Magic Archer
Musketeer Wizard Witch
Bowler
Musketeer Wizard Magic Archer
Magic Archer
Wizard Bowler Magic Archer
Musketeer Witch Magic Archer
Musketeer Wizard Witch Magic Archer
Musketeer Valkyrie Wizard Bowler Magic Archer Lumberjack
Musketeer Wizard Bowler Magic Archer
Musketeer
Musketeer Witch Bowler Magic Archer
Musketeer Witch Magic Archer
Musketeer Witch Bowler Magic Archer

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