My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Furnace Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Musketeer Furnace Clone Baby Dragon Witch Lumberjack
Zap
Furnace Clone Witch
Barbarian Barrel
Musketeer Valkyrie Furnace Clone Witch Lumberjack
The Log
Musketeer Furnace Clone Witch Lumberjack
Earthquake
Furnace Clone Witch
Arrows
Furnace Clone Witch
Royal Delivery
Musketeer Valkyrie Clone Baby Dragon Witch Lumberjack
Fireball
Musketeer Furnace Clone Baby Dragon Witch Lumberjack
Poison
Musketeer Furnace Clone Witch
Lightning
Musketeer Valkyrie Furnace Baby Dragon Witch Lumberjack
Rocket
Musketeer Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Musketeer Valkyrie Furnace Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Musketeer Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Mirror Baby Dragon Lumberjack
Valkyrie
Musketeer Lumberjack Furnace Baby Dragon Witch
Furnace
Valkyrie Mirror Baby Dragon
Mirror
Musketeer Furnace Lumberjack
Clone
Baby Dragon Witch Lumberjack
Baby Dragon
Musketeer Valkyrie Furnace Clone Witch Lumberjack
Witch
Valkyrie Clone Baby Dragon Lumberjack
Lumberjack
Valkyrie Musketeer Mirror Clone Baby Dragon Witch

Defense Synergies 3 14

Musketeer
Valkyrie Lumberjack Furnace Mirror Baby Dragon
Valkyrie
Musketeer Furnace Mirror Baby Dragon Witch Lumberjack
Furnace
Mirror Musketeer Valkyrie Baby Dragon Lumberjack
Mirror
Furnace Musketeer Valkyrie Lumberjack
Clone
Baby Dragon
Musketeer Valkyrie Furnace Witch Lumberjack
Witch
Valkyrie Baby Dragon Lumberjack
Lumberjack
Musketeer Valkyrie Furnace Mirror Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Lumberjack Musketeer Valkyrie Furnace Witch
Furnace Witch Lumberjack Musketeer Valkyrie
Witch Lumberjack Musketeer Valkyrie Furnace
Valkyrie Lumberjack
Musketeer Valkyrie Furnace Baby Dragon Lumberjack
Musketeer Furnace Baby Dragon Witch
Musketeer Valkyrie Baby Dragon
Witch Musketeer Furnace Lumberjack
Musketeer Valkyrie Lumberjack
Valkyrie Witch Musketeer Furnace Baby Dragon Lumberjack
Musketeer Furnace Baby Dragon Witch
Furnace Lumberjack Musketeer Valkyrie Witch
Valkyrie Furnace Baby Dragon Witch Lumberjack
Furnace Lumberjack
Furnace Lumberjack
Musketeer Valkyrie Furnace Witch Lumberjack
Musketeer Valkyrie Furnace Baby Dragon Witch Lumberjack
Valkyrie Furnace Baby Dragon Witch Musketeer Lumberjack
Musketeer Lumberjack
Valkyrie Musketeer Furnace Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Furnace Witch
Musketeer Valkyrie Baby Dragon Lumberjack
Lumberjack Musketeer Valkyrie Furnace Witch
Valkyrie Lumberjack Musketeer
Musketeer Valkyrie Witch Lumberjack
Furnace Musketeer Baby Dragon Witch
Musketeer Valkyrie Furnace Witch Lumberjack
Valkyrie Lumberjack
Valkyrie Baby Dragon Witch
Witch Musketeer
Musketeer Valkyrie Witch Lumberjack
Valkyrie
Valkyrie Witch Lumberjack
Musketeer Valkyrie Furnace Baby Dragon Witch
Witch Musketeer Valkyrie Furnace Baby Dragon Lumberjack
Valkyrie Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Valkyrie
Valkyrie Furnace Baby Dragon
Musketeer Furnace Baby Dragon Witch
Musketeer Furnace Baby Dragon Witch
Baby Dragon
Musketeer Lumberjack
Musketeer Valkyrie
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon Witch
Musketeer Furnace Baby Dragon
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Furnace Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Furnace Baby Dragon Witch
Musketeer Witch
Musketeer
Musketeer Witch
Musketeer Baby Dragon Witch
Musketeer Valkyrie Baby Dragon Lumberjack
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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