My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Valkyrie Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Musketeer Baby Dragon Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Musketeer Valkyrie Witch
The Log
Bomber Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Valkyrie Baby Dragon Witch
Fireball
Bomber Musketeer Baby Dragon Witch
Poison
Bomber Musketeer Witch
Lightning
Musketeer Valkyrie Baby Dragon Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Musketeer Valkyrie Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Valkyrie Baby Dragon
Arrows
Giant
Musketeer
Valkyrie Giant Baby Dragon The Log
Valkyrie
Musketeer Bomber Giant Baby Dragon Witch
Giant
Bomber Arrows Musketeer Valkyrie Baby Dragon Witch The Log
Baby Dragon
Bomber Musketeer Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon
The Log
Musketeer Giant

Defense Synergies 2 10

Bomber
Valkyrie The Log
Arrows
Valkyrie
Musketeer
Valkyrie The Log Baby Dragon
Valkyrie
Musketeer Bomber Arrows Baby Dragon Witch The Log
Giant
Baby Dragon
Musketeer Valkyrie Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Musketeer Bomber Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Valkyrie Baby Dragon The Log
Bomber Musketeer Valkyrie Witch The Log
Witch Bomber Musketeer Valkyrie
Witch Bomber Musketeer Valkyrie
Bomber Arrows Valkyrie The Log
Arrows The Log Bomber Musketeer Valkyrie Baby Dragon
Musketeer Arrows Baby Dragon Witch
Arrows Musketeer Valkyrie Baby Dragon The Log
Witch Musketeer
Bomber Musketeer Valkyrie
Valkyrie Witch Bomber Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon Witch
Bomber Musketeer Valkyrie Witch The Log
Bomber Valkyrie Arrows Baby Dragon Witch The Log
The Log
Bomber Arrows Musketeer Valkyrie Witch
Arrows Bomber Musketeer Valkyrie Baby Dragon Witch The Log
Arrows Valkyrie Baby Dragon Witch The Log Bomber Musketeer
Musketeer
Bomber Valkyrie Arrows Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Bomber Arrows Musketeer Valkyrie Baby Dragon The Log
Musketeer Valkyrie Witch The Log
Valkyrie Musketeer The Log
Musketeer Valkyrie Witch
Arrows Musketeer Baby Dragon Witch
Musketeer Valkyrie Witch
Valkyrie
Valkyrie Baby Dragon Witch The Log
Witch Musketeer
Musketeer Valkyrie Witch
Arrows Valkyrie The Log
Valkyrie Witch
Bomber Musketeer Valkyrie Baby Dragon Witch
Witch Bomber Musketeer Valkyrie Baby Dragon The Log
Arrows Valkyrie Bomber Musketeer Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie Baby Dragon The Log
Arrows Musketeer Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Musketeer Valkyrie The Log
Bomber Arrows Valkyrie Baby Dragon The Log
Arrows Musketeer Baby Dragon Witch
Bomber Arrows Musketeer Baby Dragon Witch The Log
Arrows The Log Baby Dragon
Arrows The Log
Musketeer
Arrows Musketeer Valkyrie The Log
Arrows Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon The Log
Bomber Arrows Musketeer Baby Dragon Witch The Log
Arrows Musketeer Baby Dragon The Log
Arrows
Bomber
Bomber Arrows Musketeer Baby Dragon The Log
Bomber Arrows Valkyrie Baby Dragon Witch The Log
Musketeer Baby Dragon The Log
Arrows
Musketeer The Log
Arrows Musketeer Baby Dragon The Log
Arrows The Log Bomber Valkyrie Baby Dragon Witch
Witch
Arrows The Log Musketeer Baby Dragon Witch
Arrows Musketeer Baby Dragon Witch The Log
Arrows Musketeer Baby Dragon The Log
Arrows Musketeer Baby Dragon Witch
Musketeer Witch
Bomber Arrows Musketeer The Log
Arrows
Arrows The Log
Musketeer Witch
Arrows Musketeer Baby Dragon Witch
Arrows The Log
Musketeer Valkyrie Baby Dragon
Arrows The Log Bomber Musketeer Baby Dragon
Arrows
Musketeer
Musketeer Baby Dragon Witch The Log
Musketeer Witch
Musketeer Baby Dragon Witch The Log

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