My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer
The Log
Fire Spirit Royal Giant Elite Barbarians Musketeer
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Musketeer Bowler
Fireball
Elite Barbarians Musketeer Bowler
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Bowler
Rocket
Elite Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Fireball Musketeer Bowler Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap The Log Fireball

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Elite Barbarians Bowler
Zap
Elite Barbarians Fireball Fire Spirit Royal Giant Musketeer Bowler The Log
Royal Giant
Fire Spirit Fireball Zap Elite Barbarians Musketeer Bowler The Log
Elite Barbarians
Zap Fire Spirit Royal Giant Fireball The Log
Fireball
Zap Royal Giant Elite Barbarians The Log
Musketeer
Zap Royal Giant Bowler The Log
Bowler
Fire Spirit Zap Royal Giant Musketeer The Log
The Log
Zap Royal Giant Elite Barbarians Fireball Musketeer Bowler

Defense Synergies 4 9

Fire Spirit
Zap The Log
Zap
Fireball Fire Spirit Elite Barbarians Musketeer Bowler The Log
Royal Giant
Elite Barbarians
Zap The Log
Fireball
Zap The Log Musketeer
Musketeer
The Log Zap Fireball Bowler
Bowler
The Log Zap Musketeer
The Log
Fireball Musketeer Bowler Fire Spirit Zap Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer The Log
Elite Barbarians Zap Musketeer The Log
Bowler Fire Spirit Elite Barbarians Musketeer
Elite Barbarians Musketeer Bowler
Elite Barbarians Fireball Bowler The Log
Fireball Bowler The Log Fire Spirit Zap Musketeer
Musketeer Fire Spirit Zap Fireball
Bowler Zap Fireball Musketeer The Log
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Musketeer Bowler
Zap Fireball Musketeer Bowler The Log
Musketeer Zap Fireball
Bowler Fire Spirit Zap Elite Barbarians Fireball Musketeer The Log
Fire Spirit Fireball Bowler Zap The Log
Elite Barbarians
Zap Elite Barbarians Fireball Bowler The Log
Elite Barbarians Fireball Musketeer Bowler
Fire Spirit Fireball Zap Elite Barbarians Musketeer Bowler The Log
Zap The Log Fire Spirit Fireball Musketeer Bowler
Elite Barbarians Musketeer
Bowler Fire Spirit Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball Bowler
Fireball Zap Elite Barbarians Musketeer Bowler The Log
Zap Elite Barbarians Musketeer Bowler The Log
Bowler Zap Elite Barbarians Fireball Musketeer The Log
Elite Barbarians Musketeer Bowler
Fire Spirit Fireball Zap Musketeer
Elite Barbarians Fireball Musketeer Bowler
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Musketeer
Elite Barbarians Musketeer Bowler
Zap Elite Barbarians Fireball Bowler The Log
Elite Barbarians Bowler Fireball
Fireball Musketeer Bowler
Elite Barbarians Zap Fireball Musketeer Bowler The Log
Bowler Zap Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer Bowler The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Fire Spirit Zap Bowler The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Musketeer Bowler The Log
Fireball The Log Fire Spirit Zap Bowler
Fireball The Log Zap
Fire Spirit Elite Barbarians Fireball Musketeer Bowler
Zap Fireball Musketeer Bowler The Log
Fireball Fire Spirit Zap Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer Bowler The Log
Fireball Musketeer
Zap Elite Barbarians Fireball Musketeer The Log
Zap Fireball Musketeer Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Fire Spirit Zap Fireball Musketeer Bowler The Log
Fire Spirit Zap Fireball Bowler The Log
Fireball Musketeer Bowler The Log
Fireball
Musketeer Bowler The Log
Zap Fireball Musketeer The Log
Zap The Log Fire Spirit Fireball Bowler
Fireball The Log Zap Musketeer Bowler
Fireball Zap Musketeer Bowler The Log
Fireball Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Fireball Musketeer
Zap Fireball Musketeer
Elite Barbarians Fireball Bowler
Zap Fireball Musketeer The Log
Zap Fireball
Fireball Bowler The Log
Zap Fire Spirit Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
The Log Fireball
Fireball Musketeer Bowler
The Log Zap Fireball Musketeer Bowler
Zap Fireball
Elite Barbarians Musketeer
Zap Elite Barbarians Fireball Musketeer Bowler The Log
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler The Log

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