My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Cannon Musketeer Hog Rider
Zap
Fire Spirit Minions Cannon
Barbarian Barrel
Fire Spirit Cannon Musketeer Valkyrie
The Log
Fire Spirit Cannon Musketeer Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Musketeer Valkyrie Hog Rider
Fireball
Minions Cannon Musketeer Hog Rider
Poison
Minions Cannon Musketeer
Lightning
Cannon Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Minions Cannon Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Minions Cannon

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Minions Musketeer Valkyrie
Minions
Hog Rider Zap Valkyrie
Cannon
Fireball
Zap Hog Rider
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Fire Spirit Musketeer Hog Rider Zap Minions
Hog Rider
Fire Spirit Zap Minions Fireball Musketeer Valkyrie

Defense Synergies 5 11

Fire Spirit
Zap Valkyrie
Zap
Cannon Fireball Fire Spirit Minions Musketeer Valkyrie
Minions
Valkyrie Zap Cannon Musketeer
Cannon
Zap Musketeer Minions Fireball Valkyrie
Fireball
Zap Cannon Musketeer Valkyrie
Musketeer
Cannon Valkyrie Zap Minions Fireball
Valkyrie
Minions Musketeer Fire Spirit Zap Cannon Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Fireball Musketeer Valkyrie
Zap Minions Cannon Musketeer Valkyrie
Cannon Fire Spirit Minions Musketeer Valkyrie
Cannon Minions Musketeer Valkyrie
Fireball Valkyrie
Fireball Fire Spirit Zap Minions Cannon Musketeer Valkyrie
Minions Musketeer Fire Spirit Zap Cannon Fireball
Zap Cannon Fireball Musketeer Valkyrie
Cannon Minions Musketeer
Fire Spirit Cannon Musketeer Valkyrie
Minions Valkyrie Zap Cannon Fireball Musketeer
Minions Musketeer Zap Fireball
Cannon Fire Spirit Zap Minions Fireball Musketeer Valkyrie
Fire Spirit Fireball Valkyrie Zap Minions Cannon
Cannon
Zap Cannon Fireball
Minions Cannon Fireball Musketeer Valkyrie
Fire Spirit Cannon Fireball Zap Minions Musketeer Valkyrie
Zap Valkyrie Fire Spirit Minions Cannon Fireball Musketeer
Cannon Musketeer
Valkyrie Fire Spirit Minions Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball
Fireball Zap Musketeer Valkyrie
Zap Minions Musketeer Valkyrie
Valkyrie Zap Fireball Musketeer
Cannon Musketeer Valkyrie
Fire Spirit Fireball Zap Minions Musketeer
Minions Fireball Musketeer Valkyrie
Valkyrie
Zap Minions Fireball Valkyrie
Cannon Musketeer
Minions Musketeer Valkyrie
Zap Fireball Valkyrie
Cannon Fireball Valkyrie
Cannon Fireball Musketeer Valkyrie
Zap Minions Fireball Musketeer Valkyrie
Minions Valkyrie Zap Cannon Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Fire Spirit Zap Musketeer
Fire Spirit Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Fire Spirit Zap Fireball Musketeer
Fire Spirit Zap Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fire Spirit Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Fire Spirit Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fire Spirit Minions Fireball Musketeer
Fireball Fire Spirit Zap Musketeer
Fireball
Fireball Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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