My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Miner
Giant Snowball
Minions Barbarians Minion Horde Musketeer Hog Rider Miner
Zap
Minions Minion Horde
Barbarian Barrel
Barbarians Musketeer
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Musketeer Hog Rider Miner
Fireball
Minions Barbarians Minion Horde Musketeer Hog Rider
Poison
Minions Barbarians Minion Horde Musketeer
Lightning
Musketeer
Rocket
Barbarians Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Miner Fireball Musketeer Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Miner Fireball

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Minions Minion Horde Musketeer
Minions
Hog Rider Miner Zap
Barbarians
Hog Rider
Minion Horde
Miner Zap Hog Rider
Fireball
Zap Hog Rider Miner
Musketeer
Hog Rider Zap Miner
Hog Rider
Zap Minions Fireball Musketeer Barbarians Minion Horde
Miner
Zap Minions Minion Horde Fireball Musketeer

Defense Synergies 1 10

Zap
Fireball Minions Barbarians Minion Horde Musketeer Miner
Minions
Zap Musketeer
Barbarians
Zap Minion Horde
Minion Horde
Zap Barbarians
Fireball
Zap Musketeer Miner
Musketeer
Zap Minions Fireball Miner
Hog Rider
Miner
Zap Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Minion Horde Fireball Musketeer
Barbarians Minion Horde Zap Minions Musketeer
Barbarians Minion Horde Minions Musketeer
Barbarians Minion Horde Minions Musketeer
Barbarians Fireball
Fireball Zap Minions Musketeer
Minions Minion Horde Musketeer Zap Fireball
Zap Barbarians Fireball Musketeer
Barbarians Minion Horde Minions Musketeer
Barbarians Minion Horde Musketeer Miner
Minions Barbarians Minion Horde Zap Fireball Musketeer
Minions Minion Horde Musketeer Zap Fireball
Barbarians Minion Horde Zap Minions Fireball Musketeer
Fireball Zap Minions Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Zap Fireball
Barbarians Minion Horde Minions Fireball Musketeer
Fireball Zap Minions Barbarians Minion Horde Musketeer
Zap Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Minions Barbarians Minion Horde Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball
Fireball Zap Musketeer Miner
Barbarians Zap Minions Minion Horde Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde Musketeer
Fireball Zap Minions Minion Horde Musketeer
Minions Barbarians Minion Horde Fireball Musketeer
Barbarians Minion Horde
Zap Minion Horde Minions Barbarians Fireball
Barbarians Minion Horde Musketeer
Minions Barbarians Minion Horde Musketeer
Zap Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Musketeer
Barbarians Zap Minions Minion Horde Fireball Musketeer
Minions Zap Barbarians Minion Horde Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Zap Musketeer Miner
Minion Horde Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap Minion Horde
Fireball Zap Minions Minion Horde Musketeer
Minion Horde Musketeer
Fireball Zap
Fireball Miner Zap
Minions Minion Horde Fireball Musketeer
Miner Zap Minion Horde Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Miner
Minions Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minions Minion Horde
Zap Fireball Musketeer
Zap Fireball Miner
Minions Minion Horde Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Minion Horde Fireball Musketeer
Zap Fireball
Minion Horde
Fireball Miner Zap Musketeer
Fireball Zap Musketeer Miner
Fireball Miner Zap Musketeer
Zap Minion Horde Fireball Musketeer
Zap Minions Minion Horde Fireball Musketeer
Minion Horde Fireball
Zap Minion Horde Fireball Musketeer Miner
Zap Minion Horde Fireball
Minion Horde
Fireball
Zap Minion Horde Minions Barbarians Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Miner Minion Horde Musketeer
Zap Fireball Musketeer
Zap Fireball
Minion Horde Musketeer
Zap Minions Minion Horde Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Miner

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