My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Balloon
Giant Snowball
Archers Minions Musketeer Balloon Lumberjack
Zap
Archers Minions Balloon
Barbarian Barrel
Archers Musketeer Lumberjack
The Log
Archers Musketeer Lumberjack
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer Balloon P.E.K.K.A Lumberjack
Fireball
Archers Minions Musketeer Balloon Lumberjack
Poison
Archers Minions Musketeer Balloon
Lightning
Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Fireball Musketeer Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Minions Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon P.E.K.K.A Archers Minions Musketeer Lumberjack
Archers
Zap Balloon P.E.K.K.A Lumberjack
Minions
Zap Balloon P.E.K.K.A Lumberjack
Fireball
Zap
Musketeer
Zap Balloon P.E.K.K.A Lumberjack
Balloon
Zap Lumberjack Archers Minions Musketeer
P.E.K.K.A
Zap Archers Minions Musketeer Lumberjack
Lumberjack
Balloon Zap Archers Minions Musketeer P.E.K.K.A

Defense Synergies 2 14

Zap
Fireball Archers Minions Musketeer P.E.K.K.A Lumberjack
Archers
Zap Minions P.E.K.K.A Lumberjack
Minions
Zap Archers Musketeer P.E.K.K.A Lumberjack
Fireball
Zap Musketeer Lumberjack
Musketeer
Lumberjack Zap Minions Fireball P.E.K.K.A
Balloon
P.E.K.K.A
Zap Archers Minions Musketeer
Lumberjack
Musketeer Zap Archers Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer
P.E.K.K.A Lumberjack Zap Minions Musketeer
P.E.K.K.A Lumberjack Archers Minions Musketeer
P.E.K.K.A Lumberjack Minions Musketeer
Fireball P.E.K.K.A Lumberjack
Fireball Zap Archers Minions Musketeer Lumberjack
Minions Musketeer Zap Archers Fireball
Zap Fireball Musketeer P.E.K.K.A
P.E.K.K.A Minions Musketeer Lumberjack
Archers Musketeer Lumberjack
Archers Minions Zap Fireball Musketeer Lumberjack
Minions Musketeer Zap Archers Fireball
P.E.K.K.A Lumberjack Zap Minions Fireball Musketeer
Fireball Zap Minions P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Zap Fireball P.E.K.K.A Lumberjack
Minions Fireball Musketeer P.E.K.K.A Lumberjack
Fireball Zap Archers Minions Musketeer Lumberjack
Zap Archers Minions Fireball Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Archers Minions Fireball Musketeer P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Musketeer Lumberjack
P.E.K.K.A Lumberjack Zap Minions Musketeer
P.E.K.K.A Lumberjack Zap Fireball Musketeer
P.E.K.K.A Musketeer Lumberjack
Fireball Zap Archers Minions Musketeer
P.E.K.K.A Archers Minions Fireball Musketeer Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Minions Fireball
P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Lumberjack
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Lumberjack
Archers Fireball Musketeer
Zap Archers Minions Fireball Musketeer P.E.K.K.A Lumberjack
Minions Zap Archers Fireball Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Minions Musketeer
Archers Musketeer
Fireball Zap
Fireball Zap
Minions Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Minions
Zap Archers Fireball Musketeer
Zap Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Archers Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Minions Fireball Musketeer
Fireball Zap Archers Musketeer
Fireball
Fireball Musketeer Lumberjack
Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Minions Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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