My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Musketeer Goblin Hut
Zap
Goblin Hut Prince
Barbarian Barrel
Barbarians Musketeer Bomb Tower Goblin Hut Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Prince
Earthquake
Barbarians Bomb Tower Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Wizard Prince
Fireball
Barbarians Musketeer Bomb Tower Goblin Hut Wizard
Poison
Barbarians Musketeer Bomb Tower Goblin Hut Wizard
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Wizard Prince
Rocket
Barbarians Musketeer Bomb Tower Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Bomb Tower Barbarians Goblin Hut Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Bomb Tower

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince
Barbarians
Mini P.E.K.K.A
Arrows Musketeer Goblin Hut Wizard
Musketeer
Mini P.E.K.K.A Goblin Hut Prince
Bomb Tower
Goblin Hut
Mini P.E.K.K.A Musketeer Prince
Wizard
Mini P.E.K.K.A Prince
Prince
Arrows Musketeer Goblin Hut Wizard

Defense Synergies 0 13

Arrows
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Prince
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Musketeer Bomb Tower Goblin Hut Wizard
Musketeer
Mini P.E.K.K.A Bomb Tower Goblin Hut
Bomb Tower
Arrows Mini P.E.K.K.A Musketeer
Goblin Hut
Arrows Mini P.E.K.K.A Musketeer Wizard
Wizard
Mini P.E.K.K.A Goblin Hut Prince
Prince
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Musketeer Goblin Hut Prince
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Prince Musketeer
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Prince Musketeer
Arrows Barbarians Mini P.E.K.K.A Bomb Tower Prince
Arrows Musketeer Bomb Tower
Musketeer Arrows Bomb Tower Goblin Hut Wizard
Arrows Barbarians Musketeer Bomb Tower
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Prince
Barbarians Mini P.E.K.K.A Musketeer Prince
Barbarians Arrows Musketeer Bomb Tower Goblin Hut Wizard
Arrows Musketeer Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Prince Musketeer Wizard
Bomb Tower Wizard Arrows Barbarians Mini P.E.K.K.A Goblin Hut Prince
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Prince
Barbarians Bomb Tower Mini P.E.K.K.A Goblin Hut Prince
Barbarians Bomb Tower Wizard Arrows Mini P.E.K.K.A Musketeer Goblin Hut Prince
Arrows Bomb Tower Barbarians Musketeer Goblin Hut Wizard Prince
Arrows Bomb Tower Wizard Barbarians Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Prince
Wizard Arrows Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblin Hut Prince
Arrows Mini P.E.K.K.A Musketeer Bomb Tower Wizard Prince
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Prince
Mini P.E.K.K.A Prince Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Goblin Hut Prince
Arrows Wizard Musketeer Bomb Tower Goblin Hut
Mini P.E.K.K.A Prince Barbarians Musketeer Bomb Tower Goblin Hut
Mini P.E.K.K.A Barbarians Bomb Tower Prince
Barbarians Mini P.E.K.K.A Bomb Tower Goblin Hut Prince
Barbarians Musketeer Goblin Hut
Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Prince
Arrows Barbarians Prince
Barbarians Mini P.E.K.K.A Prince Bomb Tower Wizard
Wizard Barbarians Musketeer Bomb Tower
Barbarians Goblin Hut Mini P.E.K.K.A Musketeer Bomb Tower Prince
Arrows Barbarians Mini P.E.K.K.A Musketeer Bomb Tower Goblin Hut Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Goblin Hut
Arrows Barbarians Musketeer Prince
Wizard Arrows
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Wizard Prince
Arrows Musketeer Wizard
Musketeer Goblin Hut
Arrows Musketeer
Arrows Musketeer Goblin Hut Prince
Arrows Musketeer Goblin Hut Wizard
Arrows Musketeer Goblin Hut Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Prince
Arrows Wizard
Musketeer Prince
Arrows Wizard
Musketeer Prince
Arrows Barbarians Musketeer
Arrows Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Goblin Hut Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Prince
Arrows Wizard
Barbarians Musketeer Goblin Hut Prince
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Wizard Prince
Arrows Musketeer Wizard
Arrows
Musketeer Prince
Musketeer
Musketeer
Musketeer Prince

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