My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Giant Skeleton
Giant Snowball
Musketeer Goblin Barrel
Zap
Inferno Tower Goblin Barrel Prince
Barbarian Barrel
Musketeer Inferno Tower Wizard Goblin Barrel Giant Skeleton
The Log
Musketeer Goblin Barrel Prince Giant Skeleton
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Wizard Goblin Barrel Prince Giant Skeleton
Fireball
Musketeer Inferno Tower Wizard Goblin Barrel
Poison
Musketeer Inferno Tower Wizard
Lightning
Musketeer Inferno Tower Wizard Prince
Rocket
Musketeer Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Poison Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Musketeer Poison Inferno Tower Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Barrel Musketeer Poison

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Prince Giant Skeleton
Inferno Tower
Wizard
Rage Prince Giant Skeleton
Rage
Wizard Prince Giant Skeleton
Goblin Barrel
Prince Giant Skeleton
Poison
Prince Giant Skeleton
Prince
Goblin Barrel Musketeer Wizard Rage Poison
Giant Skeleton
Musketeer Wizard Rage Goblin Barrel Poison

Defense Synergies 0 6

Musketeer
Inferno Tower Giant Skeleton
Inferno Tower
Musketeer Poison Prince
Wizard
Prince Giant Skeleton
Rage
Goblin Barrel
Poison
Inferno Tower
Prince
Inferno Tower Wizard
Giant Skeleton
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower Wizard
Inferno Tower Musketeer Prince
Inferno Tower Prince Musketeer Giant Skeleton
Inferno Tower Prince Musketeer
Poison Prince Giant Skeleton
Musketeer
Musketeer Inferno Tower Wizard Poison
Musketeer Inferno Tower Poison Giant Skeleton
Inferno Tower Musketeer Prince
Musketeer Inferno Tower Prince Giant Skeleton
Poison Musketeer Wizard Giant Skeleton
Musketeer Inferno Tower Wizard Poison
Inferno Tower Prince Musketeer Wizard Giant Skeleton
Wizard Poison Prince
Inferno Tower Prince
Inferno Tower Prince
Wizard Musketeer Inferno Tower Poison Prince
Musketeer Wizard Prince
Wizard Poison Musketeer Giant Skeleton
Musketeer Inferno Tower Prince
Wizard Musketeer Poison Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Prince Giant Skeleton
Poison Musketeer Wizard Prince
Giant Skeleton Musketeer Inferno Tower Prince
Prince Giant Skeleton Musketeer Inferno Tower
Inferno Tower Giant Skeleton Musketeer Prince
Wizard Poison Musketeer
Prince Musketeer Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Prince
Giant Skeleton Inferno Tower Poison Prince
Inferno Tower Musketeer
Musketeer Inferno Tower Prince Giant Skeleton
Poison Prince Giant Skeleton
Prince Giant Skeleton Inferno Tower Wizard
Wizard Musketeer
Inferno Tower Musketeer Poison Prince Giant Skeleton
Poison Musketeer Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Giant Skeleton
Poison Musketeer
Poison Giant Skeleton
Musketeer Poison Prince Giant Skeleton
Wizard Poison
Wizard Poison Musketeer
Musketeer Wizard Poison
Poison Wizard
Poison Wizard
Musketeer Poison Prince
Poison Musketeer Wizard Prince
Poison Musketeer Wizard
Poison Musketeer
Musketeer Poison
Musketeer Poison Prince
Musketeer Wizard Poison
Musketeer Wizard Poison
Poison
Musketeer Wizard Poison Prince
Wizard Poison
Musketeer Poison Prince Giant Skeleton
Wizard Poison
Musketeer Prince
Musketeer Poison
Poison Wizard
Poison Musketeer Wizard
Musketeer Wizard Poison Prince
Poison Musketeer
Poison Musketeer Wizard
Musketeer Wizard Poison
Poison Musketeer Wizard
Poison
Prince Giant Skeleton
Wizard Poison
Musketeer Prince
Poison Musketeer Wizard
Poison Musketeer Wizard Prince
Musketeer Wizard Poison
Poison Giant Skeleton
Musketeer Prince
Musketeer Poison Giant Skeleton
Musketeer Poison
Poison Musketeer Prince Giant Skeleton

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