My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Musketeer Valkyrie Guards
The Log
Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Valkyrie Hog Rider Guards Baby Dragon
Fireball
Musketeer Hog Rider Baby Dragon
Poison
Musketeer Guards
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Guards Tornado Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Tornado Musketeer Valkyrie Hog Rider Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Guards Tornado Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Baby Dragon Mega Knight
Valkyrie
Musketeer Hog Rider Tornado Baby Dragon
Hog Rider
Musketeer Valkyrie Rage Guards Tornado Baby Dragon Mega Knight
Rage
Hog Rider
Guards
Hog Rider
Tornado
Baby Dragon Valkyrie Hog Rider Mega Knight
Baby Dragon
Tornado Musketeer Valkyrie Hog Rider Mega Knight
Mega Knight
Musketeer Hog Rider Tornado Baby Dragon

Defense Synergies 2 9

Musketeer
Valkyrie Guards Tornado Baby Dragon Mega Knight
Valkyrie
Musketeer Tornado Baby Dragon
Hog Rider
Rage
Guards
Musketeer Baby Dragon
Tornado
Musketeer Valkyrie Baby Dragon Mega Knight
Baby Dragon
Musketeer Valkyrie Guards Tornado Mega Knight
Mega Knight
Musketeer Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon
Musketeer Valkyrie Mega Knight
Tornado Mega Knight Musketeer Valkyrie
Musketeer Valkyrie Guards Mega Knight
Valkyrie Tornado Mega Knight
Tornado Musketeer Valkyrie Guards Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Musketeer Valkyrie Baby Dragon Mega Knight
Musketeer Tornado
Guards Tornado Musketeer Valkyrie Mega Knight
Valkyrie Guards Musketeer Tornado Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Mega Knight Musketeer Valkyrie Guards
Valkyrie Mega Knight Guards Tornado Baby Dragon
Mega Knight
Tornado Mega Knight
Mega Knight Musketeer Valkyrie Tornado
Mega Knight Musketeer Valkyrie Guards Tornado Baby Dragon
Valkyrie Tornado Baby Dragon Musketeer Guards Mega Knight
Musketeer Tornado
Valkyrie Mega Knight Musketeer Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Musketeer Valkyrie Baby Dragon Mega Knight
Guards Mega Knight Musketeer Valkyrie
Valkyrie Guards Mega Knight Musketeer Tornado
Musketeer Valkyrie Guards Mega Knight
Musketeer Tornado Baby Dragon
Guards Musketeer Valkyrie
Mega Knight Valkyrie
Mega Knight Valkyrie Tornado Baby Dragon
Musketeer Guards
Mega Knight Musketeer Valkyrie Guards
Mega Knight Valkyrie Guards Tornado
Mega Knight Valkyrie Guards
Musketeer Valkyrie Baby Dragon Mega Knight
Guards Musketeer Valkyrie Tornado Baby Dragon
Valkyrie Mega Knight Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards Baby Dragon
Musketeer Tornado Baby Dragon
Baby Dragon
Musketeer Valkyrie Guards
Valkyrie Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon
Tornado Baby Dragon
Tornado
Musketeer Guards Tornado
Musketeer Valkyrie Tornado
Musketeer Tornado Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Mega Knight
Tornado
Musketeer Baby Dragon Mega Knight
Valkyrie Tornado Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Tornado
Musketeer Tornado
Musketeer Baby Dragon
Tornado Valkyrie Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon Mega Knight
Musketeer Tornado Baby Dragon
Musketeer Tornado Baby Dragon
Musketeer Guards
Musketeer Mega Knight
Mega Knight
Musketeer Guards
Musketeer Tornado Baby Dragon
Musketeer Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon
Tornado
Musketeer Mega Knight
Musketeer Guards Tornado Baby Dragon
Musketeer Tornado
Musketeer Tornado Baby Dragon Mega Knight

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