My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Tombstone Musketeer Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards Inferno Dragon
Giant Snowball
Royal Recruits Tombstone Musketeer Guards Witch Inferno Dragon
Zap
Royal Giant Tombstone Guards Witch Inferno Dragon
Barbarian Barrel
Royal Recruits Tombstone Musketeer Guards Witch
The Log
Royal Giant Royal Recruits Tombstone Musketeer Guards Witch
Earthquake
Tombstone Guards Witch
Arrows
Royal Recruits Tombstone Guards Witch
Royal Delivery
Royal Recruits Musketeer Guards Witch Inferno Dragon
Fireball
Tombstone Musketeer Witch Inferno Dragon
Poison
Royal Recruits Tombstone Musketeer Guards Witch
Lightning
Tombstone Musketeer Witch Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tombstone Guards Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tombstone Guards Musketeer Poison Inferno Dragon Witch Royal Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tombstone Guards Musketeer Poison

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Musketeer Guards Witch
Royal Recruits
Musketeer
Tombstone
Musketeer
Royal Giant Royal Recruits
Guards
Royal Giant
Poison
Royal Giant
Witch
Royal Giant
Inferno Dragon

Defense Synergies 2 6

Royal Giant
Royal Recruits
Tombstone
Tombstone
Musketeer Royal Recruits Guards Poison Inferno Dragon
Musketeer
Tombstone Guards
Guards
Musketeer Tombstone Poison Witch
Poison
Tombstone Guards
Witch
Guards
Inferno Dragon
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Tombstone Musketeer
Inferno Dragon Royal Recruits Tombstone Musketeer Witch
Witch Royal Recruits Tombstone Musketeer Inferno Dragon
Royal Recruits Witch Inferno Dragon Tombstone Musketeer Guards
Royal Recruits Tombstone Poison
Musketeer Guards
Musketeer Inferno Dragon Tombstone Poison Witch
Royal Recruits Musketeer Poison
Witch Inferno Dragon Royal Recruits Tombstone Musketeer
Guards Royal Recruits Musketeer
Guards Poison Witch Royal Recruits Tombstone Musketeer
Musketeer Inferno Dragon Poison Witch
Royal Recruits Tombstone Musketeer Guards Witch
Royal Recruits Tombstone Guards Poison Witch
Royal Recruits Inferno Dragon Tombstone
Royal Recruits Inferno Dragon
Royal Recruits Tombstone Musketeer Poison Witch
Tombstone Royal Recruits Musketeer Guards Witch
Poison Witch Royal Recruits Tombstone Musketeer Guards Inferno Dragon
Royal Recruits Musketeer Inferno Dragon
Royal Recruits Musketeer Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Tombstone Witch
Poison Musketeer Inferno Dragon
Royal Recruits Tombstone Guards Musketeer Witch
Royal Recruits Guards Musketeer
Royal Recruits Tombstone Musketeer Guards Witch Inferno Dragon
Poison Musketeer Witch
Royal Recruits Guards Tombstone Musketeer Witch
Royal Recruits Inferno Dragon
Royal Recruits Tombstone Poison Witch Inferno Dragon
Royal Recruits Witch Tombstone Musketeer Guards Inferno Dragon
Inferno Dragon Royal Recruits Tombstone Musketeer Guards Witch
Royal Recruits Guards Poison
Royal Recruits Tombstone Guards Witch
Royal Recruits Musketeer Witch
Royal Recruits Tombstone Guards Witch Musketeer Poison Inferno Dragon
Poison Royal Recruits Musketeer Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Musketeer Guards
Poison Musketeer
Poison
Royal Recruits Musketeer Guards Poison
Poison
Poison Musketeer Witch
Musketeer Poison Witch
Poison
Poison
Musketeer Guards Poison
Poison Royal Recruits Musketeer
Poison Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison Witch
Royal Recruits Musketeer Poison
Poison
Musketeer Poison
Poison Witch
Musketeer Poison
Poison
Musketeer
Royal Recruits Musketeer Poison
Poison Witch
Witch Inferno Dragon
Poison Musketeer Witch
Musketeer Poison Witch
Poison Musketeer
Poison Musketeer Witch
Musketeer Guards Poison Witch
Poison Musketeer
Poison
Poison
Royal Recruits Tombstone Musketeer Guards Witch
Poison Musketeer Witch
Poison Musketeer
Musketeer Poison
Poison
Royal Recruits Musketeer
Royal Recruits Musketeer Guards Poison Witch
Musketeer Poison Witch
Poison Royal Recruits Musketeer Witch

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