My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Dark Prince
Giant Snowball
Archers Musketeer Guards Witch
Zap
Archers Guards Dark Prince Witch
Barbarian Barrel
Archers Musketeer Valkyrie Guards Dark Prince Witch
The Log
Archers Mini P.E.K.K.A Musketeer Guards Dark Prince Witch
Earthquake
Archers Guards Witch
Arrows
Archers Guards Witch
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Valkyrie Guards Dark Prince Witch
Fireball
Archers Musketeer Witch
Poison
Archers Musketeer Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Mini P.E.K.K.A Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Archers Musketeer Valkyrie Dark Prince Mega Knight
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince Mega Knight
Valkyrie
Archers Musketeer Mini P.E.K.K.A Dark Prince Witch
Guards
Dark Prince
Archers Mini P.E.K.K.A Musketeer Valkyrie Witch
Witch
Valkyrie Dark Prince Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Musketeer Witch

Defense Synergies 3 15

Archers
Valkyrie Mini P.E.K.K.A Guards Dark Prince Witch Mega Knight
Mini P.E.K.K.A
Archers Musketeer Valkyrie Guards Witch
Musketeer
Valkyrie Guards Mini P.E.K.K.A Dark Prince Mega Knight
Valkyrie
Archers Musketeer Mini P.E.K.K.A Witch
Guards
Musketeer Archers Mini P.E.K.K.A Witch
Dark Prince
Archers Musketeer Witch
Witch
Archers Mini P.E.K.K.A Valkyrie Guards Dark Prince Mega Knight
Mega Knight
Archers Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Archers Musketeer Valkyrie Dark Prince
Mini P.E.K.K.A Witch Musketeer Valkyrie Guards Dark Prince Mega Knight
Mini P.E.K.K.A Valkyrie Dark Prince Mega Knight
Archers Musketeer Valkyrie Guards Dark Prince Mega Knight
Musketeer Archers Witch
Musketeer Valkyrie Mega Knight
Mini P.E.K.K.A Witch Musketeer
Guards Archers Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Mega Knight
Archers Valkyrie Guards Witch Musketeer Dark Prince Mega Knight
Musketeer Archers Witch
Mini P.E.K.K.A Mega Knight Musketeer Valkyrie Guards Dark Prince Witch
Valkyrie Mega Knight Mini P.E.K.K.A Guards Dark Prince Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch
Mega Knight Archers Musketeer Valkyrie Guards Dark Prince Witch
Valkyrie Witch Archers Musketeer Guards Dark Prince Mega Knight
Mini P.E.K.K.A Musketeer
Valkyrie Dark Prince Mega Knight Archers Mini P.E.K.K.A Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Guards Mega Knight Archers Dark Prince Witch
Archers Mini P.E.K.K.A Musketeer Valkyrie Mega Knight
Guards Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Witch
Mini P.E.K.K.A Valkyrie Guards Dark Prince Mega Knight Musketeer
Mini P.E.K.K.A Musketeer Valkyrie Guards Dark Prince Witch Mega Knight
Archers Musketeer Witch
Mini P.E.K.K.A Guards Dark Prince Archers Musketeer Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch
Witch Musketeer Guards
Mega Knight Mini P.E.K.K.A Musketeer Valkyrie Guards Dark Prince Witch
Mega Knight Valkyrie Guards Dark Prince
Mini P.E.K.K.A Dark Prince Mega Knight Valkyrie Guards Witch
Archers Musketeer Valkyrie Witch Mega Knight
Guards Witch Archers Mini P.E.K.K.A Musketeer Valkyrie Dark Prince
Valkyrie Mega Knight Archers Mini P.E.K.K.A Musketeer Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Guards
Musketeer
Musketeer Valkyrie Guards Dark Prince
Valkyrie Dark Prince Mega Knight
Musketeer Witch
Archers Musketeer Witch
Mini P.E.K.K.A Musketeer Guards
Musketeer Valkyrie Dark Prince
Archers Musketeer
Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer Dark Prince Mega Knight
Valkyrie Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Valkyrie Dark Prince Witch Mega Knight
Witch
Musketeer Witch
Musketeer Witch Mega Knight
Musketeer
Archers Musketeer Witch
Musketeer Guards Witch
Mini P.E.K.K.A
Musketeer Mega Knight
Mega Knight
Archers Musketeer Guards Dark Prince Witch
Archers Musketeer Witch
Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Mega Knight
Musketeer
Musketeer Dark Prince Mega Knight
Musketeer Guards Witch
Musketeer Witch
Musketeer Dark Prince Witch Mega Knight

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