My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Musketeer Valkyrie
The Log
Goblins Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Barbarians Musketeer Valkyrie Hog Rider
Fireball
Barbarians Musketeer Hog Rider
Poison
Barbarians Musketeer
Lightning
Musketeer Valkyrie
Rocket
Barbarians Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Fireball Musketeer Valkyrie Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Zap Fireball Musketeer

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Valkyrie
Zap
Fireball Hog Rider Goblins Musketeer Valkyrie Freeze
Barbarians
Hog Rider
Fireball
Zap Hog Rider Freeze
Musketeer
Valkyrie Hog Rider Zap
Valkyrie
Musketeer Hog Rider Goblins Zap
Hog Rider
Goblins Zap Fireball Musketeer Valkyrie Freeze Barbarians
Freeze
Hog Rider Zap Fireball

Defense Synergies 2 10

Goblins
Zap Musketeer Freeze
Zap
Fireball Goblins Barbarians Musketeer Valkyrie
Barbarians
Zap
Fireball
Zap Musketeer Valkyrie Freeze
Musketeer
Valkyrie Goblins Zap Fireball
Valkyrie
Musketeer Zap Fireball Freeze
Hog Rider
Freeze
Goblins Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Valkyrie
Barbarians Goblins Zap Musketeer Valkyrie
Barbarians Goblins Musketeer Valkyrie Freeze
Barbarians Goblins Musketeer Valkyrie
Barbarians Fireball Valkyrie
Fireball Freeze Goblins Zap Musketeer Valkyrie
Musketeer Zap Fireball Freeze
Zap Barbarians Fireball Musketeer Valkyrie
Barbarians Goblins Musketeer
Goblins Barbarians Musketeer Valkyrie
Goblins Barbarians Valkyrie Zap Fireball Musketeer Freeze
Musketeer Zap Fireball
Barbarians Zap Fireball Musketeer Valkyrie Freeze
Fireball Valkyrie Goblins Zap Barbarians Freeze
Barbarians
Barbarians Zap Fireball Freeze
Barbarians Goblins Fireball Musketeer Valkyrie
Fireball Goblins Zap Barbarians Musketeer Valkyrie
Zap Valkyrie Freeze Barbarians Fireball Musketeer
Barbarians Musketeer
Valkyrie Goblins Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Zap Fireball
Fireball Zap Musketeer Valkyrie
Barbarians Goblins Zap Musketeer Valkyrie
Valkyrie Zap Barbarians Fireball Musketeer
Barbarians Musketeer Valkyrie
Fireball Zap Musketeer Freeze
Goblins Barbarians Fireball Musketeer Valkyrie
Barbarians Valkyrie
Zap Freeze Goblins Barbarians Fireball Valkyrie
Barbarians Musketeer
Barbarians Musketeer Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Barbarians Goblins Zap Fireball Musketeer Valkyrie Freeze
Valkyrie Zap Barbarians Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie Freeze
Fireball Zap Valkyrie
Fireball Zap Musketeer Freeze
Musketeer
Fireball Zap Freeze
Fireball Zap
Goblins Fireball Musketeer
Zap Fireball Musketeer Valkyrie
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Zap Fireball Musketeer
Zap Fireball Valkyrie
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Freeze Fireball Valkyrie
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze
Fireball
Zap Fireball Musketeer
Zap Fireball Freeze
Fireball
Zap Barbarians Fireball Musketeer Freeze
Fireball Zap Musketeer
Freeze
Fireball
Fireball Musketeer Valkyrie
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer Freeze
Zap Fireball Musketeer
Zap Fireball Musketeer Freeze

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