My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Baby Dragon Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Musketeer Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Musketeer Goblin Hut Witch Giant Skeleton
The Log
Musketeer Goblin Hut Witch Giant Skeleton
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Musketeer Goblin Hut Baby Dragon Witch Giant Skeleton
Fireball
Musketeer Goblin Hut Baby Dragon Witch
Poison
Musketeer Goblin Hut Witch
Lightning
Musketeer Goblin Hut Baby Dragon Witch
Rocket
Musketeer Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Baby Dragon Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Musketeer Baby Dragon Goblin Hut Witch Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Musketeer Baby Dragon Goblin Hut

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Goblin Hut Baby Dragon Giant Skeleton Mega Knight
Goblin Hut
Musketeer Baby Dragon Giant Skeleton Mega Knight
Rocket
Rage
Witch Giant Skeleton
Baby Dragon
Musketeer Goblin Hut Witch Giant Skeleton Mega Knight
Witch
Rage Baby Dragon Giant Skeleton Mega Knight
Giant Skeleton
Musketeer Goblin Hut Rage Baby Dragon Witch
Mega Knight
Musketeer Goblin Hut Baby Dragon Witch

Defense Synergies 0 11

Musketeer
Goblin Hut Baby Dragon Giant Skeleton Mega Knight
Goblin Hut
Musketeer Baby Dragon Giant Skeleton
Rocket
Rage
Baby Dragon
Musketeer Goblin Hut Witch Giant Skeleton Mega Knight
Witch
Baby Dragon Giant Skeleton Mega Knight
Giant Skeleton
Musketeer Goblin Hut Baby Dragon Witch
Mega Knight
Musketeer Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Witch Mega Knight
Goblin Hut Rocket Witch Mega Knight Musketeer Giant Skeleton
Goblin Hut Witch Musketeer Mega Knight
Rocket Giant Skeleton Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer Rocket Goblin Hut Baby Dragon Witch
Rocket Musketeer Baby Dragon Giant Skeleton Mega Knight
Witch Musketeer Goblin Hut
Musketeer Giant Skeleton Mega Knight
Witch Musketeer Goblin Hut Baby Dragon Giant Skeleton Mega Knight
Musketeer Goblin Hut Baby Dragon Witch
Goblin Hut Mega Knight Musketeer Rocket Witch Giant Skeleton
Rocket Mega Knight Goblin Hut Baby Dragon Witch
Goblin Hut Mega Knight
Rocket Goblin Hut Mega Knight
Mega Knight Musketeer Goblin Hut Witch
Mega Knight Musketeer Goblin Hut Baby Dragon Witch
Baby Dragon Witch Musketeer Goblin Hut Giant Skeleton Mega Knight
Musketeer Goblin Hut
Mega Knight Musketeer Baby Dragon Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Witch Giant Skeleton
Musketeer Rocket Baby Dragon Mega Knight
Giant Skeleton Mega Knight Musketeer Goblin Hut Rocket Witch
Rocket Giant Skeleton Mega Knight Musketeer
Giant Skeleton Musketeer Goblin Hut Witch Mega Knight
Rocket Musketeer Goblin Hut Baby Dragon Witch
Rocket Musketeer Goblin Hut Witch Giant Skeleton
Giant Skeleton Mega Knight
Rocket Giant Skeleton Mega Knight Goblin Hut Baby Dragon Witch
Witch Musketeer Goblin Hut
Mega Knight Musketeer Goblin Hut Witch Giant Skeleton
Rocket Mega Knight Giant Skeleton
Rocket Giant Skeleton Mega Knight Witch
Musketeer Baby Dragon Witch Mega Knight
Goblin Hut Witch Musketeer Rocket Baby Dragon Giant Skeleton
Mega Knight Musketeer Goblin Hut Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon Giant Skeleton
Musketeer Baby Dragon
Rocket Goblin Hut Baby Dragon Giant Skeleton
Musketeer Rocket Giant Skeleton
Rocket Baby Dragon Mega Knight
Musketeer Rocket Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Rocket Musketeer
Rocket Musketeer
Musketeer Rocket Baby Dragon
Rocket Musketeer Goblin Hut Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Goblin Hut Baby Dragon
Rocket Musketeer Goblin Hut Baby Dragon Witch
Musketeer Goblin Hut Rocket Baby Dragon Mega Knight
Rocket
Rocket
Rocket Musketeer Baby Dragon Mega Knight
Rocket Baby Dragon Witch Mega Knight
Rocket Musketeer Baby Dragon Giant Skeleton Mega Knight
Rocket
Rocket Musketeer
Rocket Musketeer Baby Dragon
Baby Dragon Witch Mega Knight
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Mega Knight
Rocket Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Rocket Musketeer Goblin Hut Witch
Musketeer Rocket Mega Knight
Rocket
Giant Skeleton Mega Knight
Rocket
Musketeer Goblin Hut Rocket Witch
Rocket Musketeer Baby Dragon Witch
Musketeer Rocket Baby Dragon Mega Knight
Musketeer Baby Dragon
Rocket Giant Skeleton
Musketeer Mega Knight
Musketeer Rocket Baby Dragon Witch Giant Skeleton
Musketeer Rocket Witch
Musketeer Rocket Baby Dragon Witch Giant Skeleton Mega Knight

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