My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Hut Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Barbarian Hut Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army
Giant Snowball
Minions Musketeer Goblin Hut Skeleton Army
Zap
Minions Goblin Hut Skeleton Army
Barbarian Barrel
Musketeer Goblin Hut Barbarian Hut Skeleton Army Executioner
The Log
Musketeer Goblin Hut Barbarian Hut Skeleton Army
Earthquake
Goblin Hut Barbarian Hut Skeleton Army
Arrows
Minions Goblin Hut Skeleton Army
Royal Delivery
Minions Musketeer Goblin Hut Skeleton Army Executioner
Fireball
Minions Musketeer Goblin Hut Barbarian Hut Skeleton Army Executioner
Poison
Minions Musketeer Goblin Hut Barbarian Hut Skeleton Army Executioner
Lightning
Musketeer Goblin Hut Barbarian Hut Executioner
Rocket
Musketeer Goblin Hut Barbarian Hut Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Fireball Musketeer Goblin Hut Executioner Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Skeleton Army Fireball Musketeer

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Barbarian Hut
Fireball
Musketeer
Barbarian Hut Goblin Hut
Goblin Hut
Musketeer Barbarian Hut
Rocket
Barbarian Hut
Musketeer Minions Goblin Hut
Skeleton Army
Executioner

Defense Synergies 1 11

Minions
Barbarian Hut Musketeer
Fireball
Musketeer Goblin Hut Barbarian Hut
Musketeer
Minions Fireball Goblin Hut Barbarian Hut Skeleton Army
Goblin Hut
Fireball Musketeer Barbarian Hut Skeleton Army
Rocket
Barbarian Hut
Minions Fireball Musketeer Goblin Hut Skeleton Army
Skeleton Army
Musketeer Goblin Hut Barbarian Hut Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Minions Fireball Musketeer Goblin Hut Executioner
Barbarian Hut Skeleton Army Minions Musketeer Goblin Hut Executioner
Goblin Hut Rocket Barbarian Hut Skeleton Army Minions Musketeer Executioner
Goblin Hut Barbarian Hut Skeleton Army Minions Musketeer
Fireball Rocket Skeleton Army
Fireball Skeleton Army Minions Musketeer Executioner
Minions Musketeer Rocket Fireball Goblin Hut Barbarian Hut Executioner
Rocket Barbarian Hut Fireball Musketeer
Barbarian Hut Minions Musketeer Goblin Hut Skeleton Army
Skeleton Army Musketeer
Minions Skeleton Army Executioner Fireball Musketeer Goblin Hut
Minions Musketeer Executioner Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Skeleton Army Minions Fireball Musketeer Rocket
Fireball Rocket Barbarian Hut Skeleton Army Executioner Minions Goblin Hut
Barbarian Hut Skeleton Army Goblin Hut
Rocket Barbarian Hut Skeleton Army Fireball Goblin Hut
Barbarian Hut Minions Fireball Musketeer Goblin Hut Skeleton Army Executioner
Fireball Minions Musketeer Goblin Hut Barbarian Hut Skeleton Army Executioner
Executioner Minions Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Musketeer Goblin Hut
Skeleton Army Minions Fireball Musketeer Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Fireball Goblin Hut
Fireball Musketeer Rocket Executioner
Skeleton Army Minions Musketeer Goblin Hut Rocket Barbarian Hut
Rocket Skeleton Army Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Goblin Hut Skeleton Army Executioner
Fireball Rocket Executioner Minions Musketeer Goblin Hut
Rocket Skeleton Army Minions Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut Skeleton Army
Rocket Minions Fireball Goblin Hut Barbarian Hut Skeleton Army
Musketeer Goblin Hut Barbarian Hut Skeleton Army
Minions Musketeer Goblin Hut
Rocket Skeleton Army Fireball
Rocket Skeleton Army Fireball Barbarian Hut Executioner
Fireball Musketeer Barbarian Hut Skeleton Army Executioner
Goblin Hut Skeleton Army Minions Fireball Musketeer Rocket Barbarian Hut Executioner
Minions Executioner Fireball Musketeer Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Rocket Barbarian Hut
Fireball Musketeer Executioner
Rocket Fireball Goblin Hut Barbarian Hut
Fireball Musketeer Rocket Barbarian Hut
Fireball Rocket Executioner
Fireball Executioner Minions Musketeer Rocket
Musketeer Executioner
Fireball Barbarian Hut Executioner
Fireball
Rocket Minions Fireball Musketeer
Rocket Fireball Musketeer
Fireball Musketeer Rocket Executioner
Rocket Fireball Musketeer Goblin Hut Barbarian Hut Executioner
Minions Fireball Musketeer Rocket
Fireball Musketeer Goblin Hut Barbarian Hut
Rocket Fireball Musketeer Goblin Hut Barbarian Hut Executioner
Fireball Musketeer Goblin Hut Rocket Barbarian Hut Executioner
Fireball Rocket
Minions Rocket
Rocket Fireball Musketeer Executioner
Rocket Fireball
Rocket Minions Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer Barbarian Hut
Fireball Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Rocket Musketeer
Fireball Musketeer Executioner
Rocket Minions Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer Rocket
Rocket Fireball
Rocket Fireball
Minions Fireball Musketeer Goblin Hut Rocket Barbarian Hut Skeleton Army
Fireball Rocket Musketeer Executioner
Fireball
Fireball Musketeer Rocket Executioner
Fireball Musketeer Executioner
Rocket Fireball
Musketeer Executioner
Minions Fireball Musketeer Rocket
Fireball Musketeer Rocket Executioner
Fireball Musketeer Rocket Executioner

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