My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Hut Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Graveyard
Giant Snowball
Musketeer Goblin Hut Guards Graveyard
Zap
Goblin Hut Guards Graveyard
Barbarian Barrel
Musketeer Goblin Hut Guards Electro Wizard Graveyard
The Log
Musketeer Goblin Hut Guards Graveyard
Earthquake
Goblin Hut Guards Graveyard
Arrows
Goblin Hut Guards Graveyard
Royal Delivery
Musketeer Goblin Hut Guards Electro Wizard Graveyard
Fireball
Musketeer Goblin Hut Electro Wizard
Poison
Musketeer Goblin Hut Guards Electro Wizard Graveyard
Lightning
Musketeer Goblin Hut Electro Wizard
Rocket
Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Musketeer Electro Wizard Goblin Hut Graveyard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Musketeer

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Graveyard Musketeer Goblin Hut Guards Golem The Log
Musketeer
Zap Goblin Hut Golem The Log Graveyard
Goblin Hut
Zap Musketeer Golem The Log Graveyard
Guards
Zap The Log Graveyard
Golem
Zap Musketeer Goblin Hut The Log Electro Wizard Graveyard
The Log
Zap Musketeer Goblin Hut Guards Golem Graveyard
Electro Wizard
Zap Graveyard Golem
Graveyard
Zap Electro Wizard Musketeer Goblin Hut Guards Golem The Log

Defense Synergies 3 10

Zap
Electro Wizard Musketeer Goblin Hut Guards The Log
Musketeer
Guards The Log Zap Goblin Hut Electro Wizard
Goblin Hut
Zap Musketeer Electro Wizard
Guards
Musketeer Zap The Log Electro Wizard
Golem
The Log
Musketeer Zap Guards Electro Wizard
Electro Wizard
Zap Musketeer Goblin Hut Guards The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Hut The Log Electro Wizard
Zap Musketeer Goblin Hut The Log Electro Wizard
Goblin Hut Musketeer Electro Wizard
Goblin Hut Musketeer Guards Electro Wizard
The Log
The Log Zap Musketeer Guards Electro Wizard
Musketeer Electro Wizard Zap Goblin Hut
Zap Musketeer The Log Electro Wizard
Musketeer Goblin Hut
Guards Musketeer Electro Wizard
Guards Electro Wizard Zap Musketeer Goblin Hut The Log
Musketeer Zap Goblin Hut Electro Wizard
Goblin Hut Zap Musketeer Guards The Log Electro Wizard
Zap Goblin Hut Guards The Log Electro Wizard
Goblin Hut Electro Wizard
Zap Goblin Hut The Log Electro Wizard
Musketeer Goblin Hut Electro Wizard
Zap Musketeer Goblin Hut Guards The Log Electro Wizard
Zap The Log Musketeer Goblin Hut Guards Electro Wizard
Musketeer Goblin Hut Electro Wizard
Musketeer Guards The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Goblin Hut Electro Wizard
Electro Wizard Zap Musketeer The Log
Guards Zap Musketeer Goblin Hut The Log Electro Wizard
Guards Zap Musketeer The Log Electro Wizard
Musketeer Goblin Hut Guards
Zap Musketeer Goblin Hut Electro Wizard
Guards Musketeer Goblin Hut Electro Wizard
Zap Electro Wizard Goblin Hut The Log
Musketeer Goblin Hut Guards
Musketeer Goblin Hut Guards
Zap Guards The Log Electro Wizard
Guards
Musketeer
Goblin Hut Guards Electro Wizard Zap Musketeer The Log
Zap Musketeer Goblin Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards The Log
Zap Musketeer The Log Electro Wizard
Goblin Hut The Log
Musketeer Guards The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Zap
Musketeer Guards Electro Wizard
Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer Goblin Hut The Log
Musketeer
Zap Musketeer Goblin Hut The Log
Zap Musketeer Goblin Hut The Log
Musketeer Goblin Hut The Log
Zap Musketeer The Log Electro Wizard
Zap The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log
The Log Zap Musketeer Electro Wizard
Zap Musketeer The Log
Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer Goblin Hut Guards
Zap Musketeer The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Musketeer Goblin Hut Guards
Zap Musketeer Electro Wizard
The Log
Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Guards The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Electro Wizard

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