My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Goblin Gang Musketeer Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army Hunter
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Skeleton Army Hunter
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Musketeer Skeleton Army Hunter
Fireball
Goblin Gang Musketeer Skeleton Army Hunter
Poison
Goblin Gang Musketeer Skeleton Army Hunter
Lightning
Mini P.E.K.K.A Musketeer Hunter
Rocket
Musketeer Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Musketeer Hunter Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mini P.E.K.K.A Musketeer Hunter Golem
Goblin Gang
Mini P.E.K.K.A Golem
Fireball
Zap Golem
Mini P.E.K.K.A
Zap Goblin Gang Musketeer Hunter Golem
Musketeer
Zap Mini P.E.K.K.A Golem
Skeleton Army
Hunter
Zap Mini P.E.K.K.A Golem
Golem
Fireball Zap Goblin Gang Mini P.E.K.K.A Musketeer Hunter

Defense Synergies 3 12

Zap
Fireball Mini P.E.K.K.A Goblin Gang Musketeer Skeleton Army Hunter
Goblin Gang
Musketeer Zap Mini P.E.K.K.A Skeleton Army
Fireball
Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Goblin Gang Fireball Musketeer Skeleton Army Hunter
Musketeer
Goblin Gang Zap Fireball Mini P.E.K.K.A Skeleton Army
Skeleton Army
Zap Goblin Gang Mini P.E.K.K.A Musketeer
Hunter
Zap Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Mini P.E.K.K.A Skeleton Army Hunter Zap Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Skeleton Army Hunter Musketeer
Mini P.E.K.K.A Skeleton Army Hunter Goblin Gang Musketeer
Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Fireball Skeleton Army Zap Musketeer Hunter
Musketeer Hunter Zap Goblin Gang Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Hunter Goblin Gang Musketeer Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Skeleton Army Zap Fireball Musketeer Hunter
Musketeer Hunter Zap Goblin Gang Fireball
Mini P.E.K.K.A Skeleton Army Hunter Zap Goblin Gang Fireball Musketeer
Fireball Skeleton Army Zap Goblin Gang Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Skeleton Army Goblin Gang Hunter
Skeleton Army Zap Goblin Gang Fireball Mini P.E.K.K.A Hunter
Goblin Gang Fireball Mini P.E.K.K.A Musketeer Skeleton Army Hunter
Fireball Zap Goblin Gang Musketeer Skeleton Army Hunter
Zap Hunter Fireball Musketeer
Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Skeleton Army Fireball Mini P.E.K.K.A Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Zap Fireball
Fireball Zap Goblin Gang Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Skeleton Army Zap Mini P.E.K.K.A Musketeer Hunter
Goblin Gang Mini P.E.K.K.A Skeleton Army Hunter Zap Fireball Musketeer
Goblin Gang Mini P.E.K.K.A Musketeer Skeleton Army Hunter
Fireball Zap Goblin Gang Musketeer Hunter
Goblin Gang Mini P.E.K.K.A Skeleton Army Fireball Musketeer Hunter
Mini P.E.K.K.A Skeleton Army Hunter
Zap Fireball Mini P.E.K.K.A Skeleton Army
Goblin Gang Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Hunter
Skeleton Army Zap Fireball
Mini P.E.K.K.A Skeleton Army Goblin Gang Fireball Hunter
Fireball Musketeer Skeleton Army
Goblin Gang Skeleton Army Zap Fireball Mini P.E.K.K.A Musketeer Hunter
Zap Fireball Mini P.E.K.K.A Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Hunter
Musketeer
Fireball Zap Hunter
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer Hunter
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Hunter
Fireball Musketeer
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer Hunter
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Hunter
Fireball Zap Musketeer Hunter
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Hunter
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer Hunter
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer Skeleton Army
Fireball Zap Musketeer Hunter
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Musketeer Hunter
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

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