My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Executioner Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Sparky
Giant Snowball
Bomber Goblin Gang Musketeer
Zap
Bomber Goblin Gang Sparky
Barbarian Barrel
Bomber Goblin Gang Musketeer Executioner Sparky
The Log
Bomber Goblin Gang Musketeer Sparky
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Musketeer Executioner Sparky
Fireball
Bomber Goblin Gang Musketeer Executioner Sparky
Poison
Bomber Goblin Gang Musketeer Executioner Sparky
Lightning
Musketeer Executioner Sparky
Rocket
Musketeer Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Tornado Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Tornado Musketeer Giant Executioner Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Goblin Gang Tornado

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Sparky
Arrows
Giant Sparky
Goblin Gang
Giant Sparky
Musketeer
Giant
Giant
Bomber Arrows Musketeer Sparky Goblin Gang Tornado Executioner
Tornado
Executioner Sparky Giant
Executioner
Tornado Giant
Sparky
Arrows Giant Tornado Bomber Goblin Gang

Defense Synergies 3 6

Bomber
Tornado
Arrows
Tornado Sparky
Goblin Gang
Musketeer Sparky
Musketeer
Goblin Gang Tornado
Giant
Tornado
Executioner Sparky Bomber Arrows Musketeer Sparky
Executioner
Tornado
Sparky
Tornado Arrows Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer Executioner Sparky
Sparky Bomber Goblin Gang Musketeer Executioner
Goblin Gang Tornado Sparky Bomber Musketeer Executioner
Sparky Bomber Goblin Gang Musketeer
Bomber Arrows Tornado Sparky
Arrows Goblin Gang Tornado Bomber Musketeer Executioner
Musketeer Tornado Arrows Goblin Gang Executioner
Arrows Musketeer Sparky
Sparky Goblin Gang Musketeer Tornado
Goblin Gang Tornado Bomber Musketeer Sparky
Goblin Gang Executioner Bomber Arrows Musketeer Tornado
Arrows Musketeer Executioner Goblin Gang Tornado
Sparky Bomber Goblin Gang Musketeer
Bomber Executioner Sparky Arrows Goblin Gang Tornado
Sparky Goblin Gang
Tornado Goblin Gang Sparky
Sparky Bomber Arrows Goblin Gang Musketeer Tornado Executioner
Arrows Bomber Goblin Gang Musketeer Tornado Executioner
Arrows Tornado Executioner Bomber Musketeer
Sparky Musketeer Tornado
Bomber Goblin Gang Arrows Musketeer Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Bomber Arrows Goblin Gang Musketeer Executioner
Goblin Gang Musketeer Sparky
Goblin Gang Musketeer Tornado Sparky
Goblin Gang Musketeer Executioner Sparky
Arrows Executioner Goblin Gang Musketeer Tornado
Goblin Gang Sparky Musketeer
Sparky
Tornado Sparky
Goblin Gang Musketeer Sparky
Musketeer Sparky
Arrows Tornado
Goblin Gang Executioner Sparky
Bomber Musketeer Executioner Sparky
Goblin Gang Sparky Bomber Musketeer Tornado Executioner
Arrows Executioner Bomber Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Sparky
Arrows Musketeer Tornado Executioner
Arrows Sparky
Arrows Musketeer Sparky
Bomber Executioner Arrows Sparky
Arrows Executioner Musketeer Tornado
Bomber Arrows Musketeer Tornado Executioner Sparky
Arrows Tornado Executioner
Arrows Tornado
Goblin Gang Musketeer Tornado Sparky
Arrows Musketeer Tornado Sparky
Arrows Musketeer Tornado Executioner
Musketeer Executioner Sparky
Arrows Musketeer
Arrows Musketeer Sparky
Bomber Arrows Musketeer Executioner Sparky
Arrows Musketeer Executioner Sparky
Arrows Tornado Sparky
Bomber Sparky
Bomber Arrows Musketeer Executioner Sparky
Bomber Arrows Tornado
Musketeer Sparky
Arrows Tornado
Musketeer Tornado Sparky
Arrows Musketeer
Arrows Tornado Bomber Executioner Sparky
Arrows Musketeer Tornado Executioner Sparky
Arrows Musketeer Tornado Sparky
Arrows Musketeer Tornado Sparky
Arrows Musketeer Tornado Executioner Sparky
Musketeer
Sparky
Bomber Arrows Musketeer Sparky
Arrows Sparky
Sparky
Arrows Sparky
Goblin Gang Musketeer
Arrows Musketeer Tornado Executioner
Arrows
Goblin Gang Musketeer Executioner Sparky
Arrows Bomber Musketeer Executioner
Arrows Tornado Sparky
Musketeer Executioner Sparky
Goblin Gang Musketeer Tornado Sparky
Musketeer Tornado Executioner
Musketeer Tornado Executioner Sparky

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