My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Giant Skeleton Army
Giant Snowball
Minions Musketeer Skeleton Army
Zap
Minions Skeleton Army
Barbarian Barrel
Elite Barbarians Musketeer Skeleton Army
The Log
Elite Barbarians Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Musketeer Skeleton Army
Fireball
Minions Elite Barbarians Musketeer Skeleton Army
Poison
Minions Musketeer Skeleton Army
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Skeleton Army Musketeer Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Minions Skeleton Army

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Minions Musketeer
Minions
Giant Rage Zap Elite Barbarians
Elite Barbarians
Zap Rage Minions
Musketeer
Giant Zap
Giant
Zap Minions Musketeer Rage Rocket
Rocket
Giant
Rage
Minions Elite Barbarians Giant
Skeleton Army

Defense Synergies 0 6

Zap
Minions Elite Barbarians Musketeer Skeleton Army
Minions
Zap Musketeer
Elite Barbarians
Zap
Musketeer
Zap Minions Skeleton Army
Giant
Rocket
Rage
Skeleton Army
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minions Musketeer
Elite Barbarians Skeleton Army Zap Minions Musketeer
Rocket Skeleton Army Minions Elite Barbarians Musketeer
Elite Barbarians Skeleton Army Minions Musketeer
Elite Barbarians Rocket Skeleton Army
Skeleton Army Zap Minions Musketeer
Minions Musketeer Rocket Zap
Rocket Zap Musketeer
Minions Elite Barbarians Musketeer Skeleton Army
Elite Barbarians Skeleton Army Musketeer
Minions Skeleton Army Zap Musketeer
Minions Musketeer Zap
Skeleton Army Zap Minions Elite Barbarians Musketeer Rocket
Rocket Skeleton Army Zap Minions
Elite Barbarians Skeleton Army
Rocket Skeleton Army Zap Elite Barbarians
Minions Elite Barbarians Musketeer Skeleton Army
Zap Minions Elite Barbarians Musketeer Skeleton Army
Zap Minions Musketeer
Elite Barbarians Musketeer
Skeleton Army Minions Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Musketeer Rocket
Skeleton Army Zap Minions Elite Barbarians Musketeer Rocket
Rocket Skeleton Army Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Skeleton Army
Rocket Zap Minions Musketeer
Rocket Skeleton Army Minions Elite Barbarians Musketeer
Elite Barbarians Skeleton Army
Zap Rocket Minions Elite Barbarians Skeleton Army
Musketeer Skeleton Army
Minions Elite Barbarians Musketeer
Rocket Skeleton Army Zap Elite Barbarians
Elite Barbarians Rocket Skeleton Army
Musketeer Skeleton Army
Elite Barbarians Skeleton Army Zap Minions Musketeer Rocket
Minions Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Zap Musketeer
Rocket
Musketeer Rocket
Rocket Zap
Zap Minions Musketeer Rocket
Musketeer
Zap
Zap
Rocket Minions Elite Barbarians Musketeer
Rocket Zap Musketeer
Zap Musketeer Rocket
Rocket Elite Barbarians Musketeer
Minions Musketeer Rocket
Zap Elite Barbarians Musketeer
Rocket Zap Musketeer
Musketeer Rocket
Rocket
Minions Rocket
Rocket Zap Musketeer
Rocket Zap
Rocket Minions Musketeer
Rocket
Rocket Musketeer
Rocket Zap Musketeer
Zap
Zap Musketeer
Zap Musketeer
Rocket Zap Musketeer
Elite Barbarians Zap Musketeer
Zap Rocket Minions Musketeer
Elite Barbarians
Zap Musketeer Rocket
Zap Rocket
Rocket
Zap Minions Musketeer Rocket Skeleton Army
Rocket Zap Musketeer
Musketeer Rocket
Zap Musketeer
Rocket Zap
Elite Barbarians Musketeer
Zap Minions Elite Barbarians Musketeer Rocket
Zap Musketeer Rocket
Zap Musketeer Rocket

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