My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Graveyard
Giant Snowball
Bats Barbarians Musketeer Witch Graveyard
Zap
Bats Witch Graveyard
Barbarian Barrel
Barbarians Musketeer Witch Graveyard
The Log
Barbarians Musketeer Witch Graveyard
Earthquake
Barbarians Witch Graveyard
Arrows
Bats Witch Graveyard
Royal Delivery
Bats Barbarians Musketeer Witch Graveyard
Fireball
Barbarians Musketeer Witch
Poison
Bats Barbarians Musketeer Witch Graveyard
Lightning
Musketeer Witch
Rocket
Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Musketeer Barbarians Giant Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Musketeer

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Graveyard
Zap
Fireball Giant Graveyard Bats Musketeer Witch
Barbarians
Fireball
Zap Graveyard Giant
Musketeer
Giant Zap Graveyard
Giant
Bats Zap Musketeer Graveyard Fireball Witch
Witch
Zap Giant Graveyard
Graveyard
Zap Fireball Giant Bats Musketeer Witch

Defense Synergies 1 6

Bats
Zap Musketeer
Zap
Fireball Bats Barbarians Musketeer Witch
Barbarians
Zap
Fireball
Zap Musketeer
Musketeer
Bats Zap Fireball
Giant
Witch
Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
Barbarians Bats Zap Musketeer Witch
Barbarians Witch Bats Musketeer
Barbarians Witch Bats Musketeer
Barbarians Fireball
Fireball Bats Zap Musketeer
Bats Musketeer Zap Fireball Witch
Zap Barbarians Fireball Musketeer
Barbarians Witch Musketeer
Barbarians Musketeer
Bats Barbarians Witch Zap Fireball Musketeer
Musketeer Bats Zap Fireball Witch
Barbarians Bats Zap Fireball Musketeer Witch
Fireball Bats Zap Barbarians Witch
Barbarians
Barbarians Zap Fireball
Barbarians Bats Fireball Musketeer Witch
Fireball Bats Zap Barbarians Musketeer Witch
Zap Witch Bats Barbarians Fireball Musketeer
Barbarians Musketeer
Bats Barbarians Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Witch
Fireball Zap Musketeer
Barbarians Bats Zap Musketeer Witch
Bats Zap Barbarians Fireball Musketeer
Barbarians Musketeer Witch
Fireball Bats Zap Musketeer Witch
Bats Barbarians Fireball Musketeer Witch
Barbarians
Zap Bats Barbarians Fireball Witch
Witch Barbarians Musketeer
Bats Barbarians Musketeer Witch
Zap Barbarians Fireball
Barbarians Fireball Witch
Barbarians Fireball Musketeer Witch
Barbarians Witch Bats Zap Fireball Musketeer
Bats Zap Barbarians Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer
Fireball
Barbarians Fireball Musketeer
Fireball Zap
Fireball Bats Zap Musketeer Witch
Musketeer Witch
Fireball Zap
Fireball Zap
Bats Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Bats
Zap Fireball Musketeer
Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Fireball Witch
Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Bats Zap Fireball Musketeer Witch
Zap Bats Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Bats Barbarians Fireball Musketeer Witch
Fireball Zap Musketeer Witch
Fireball
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer Witch
Bats Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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