My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Goblin Hut Barbarian Hut Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Musketeer Goblin Hut
Zap
Archers Goblin Hut
Barbarian Barrel
Archers Musketeer Goblin Hut Barbarian Hut Royal Ghost
The Log
Archers Musketeer Goblin Hut Barbarian Hut
Earthquake
Archers Goblin Hut Barbarian Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Musketeer Goblin Hut Royal Ghost
Fireball
Archers Musketeer Goblin Hut Barbarian Hut
Poison
Archers Musketeer Goblin Hut Barbarian Hut
Lightning
Musketeer Goblin Hut Barbarian Hut
Rocket
Musketeer Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Royal Ghost Fireball Musketeer Goblin Hut Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Royal Ghost Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Barbarian Hut Golem Royal Ghost
Fireball
Golem The Log
Musketeer
Barbarian Hut Goblin Hut Golem The Log Royal Ghost
Goblin Hut
Archers Musketeer Barbarian Hut Golem The Log Royal Ghost
Barbarian Hut
Musketeer Archers Goblin Hut Royal Ghost
Golem
Fireball Archers Musketeer Goblin Hut The Log
The Log
Fireball Musketeer Goblin Hut Golem
Royal Ghost
Archers Musketeer Goblin Hut Barbarian Hut

Defense Synergies 2 13

Archers
Goblin Hut Barbarian Hut The Log
Fireball
The Log Musketeer Goblin Hut Barbarian Hut
Musketeer
The Log Fireball Goblin Hut Barbarian Hut Royal Ghost
Goblin Hut
Archers Fireball Musketeer Barbarian Hut Royal Ghost
Barbarian Hut
Archers Fireball Musketeer Goblin Hut The Log
Golem
The Log
Fireball Musketeer Archers Barbarian Hut Royal Ghost
Royal Ghost
Musketeer Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer Goblin Hut The Log
Barbarian Hut Musketeer Goblin Hut The Log
Goblin Hut Barbarian Hut Archers Musketeer
Goblin Hut Barbarian Hut Musketeer
Fireball The Log
Fireball The Log Archers Musketeer Royal Ghost
Musketeer Archers Fireball Goblin Hut Barbarian Hut
Barbarian Hut Fireball Musketeer The Log
Barbarian Hut Musketeer Goblin Hut
Archers Musketeer Royal Ghost
Archers Fireball Musketeer Goblin Hut The Log Royal Ghost
Musketeer Archers Fireball Goblin Hut Barbarian Hut
Goblin Hut Barbarian Hut Fireball Musketeer The Log
Fireball Barbarian Hut Goblin Hut The Log Royal Ghost
Barbarian Hut Goblin Hut
Barbarian Hut Fireball Goblin Hut The Log
Barbarian Hut Fireball Musketeer Goblin Hut
Fireball Archers Musketeer Goblin Hut Barbarian Hut The Log Royal Ghost
The Log Archers Fireball Musketeer Goblin Hut Barbarian Hut Royal Ghost
Barbarian Hut Musketeer Goblin Hut
Royal Ghost Archers Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Archers Fireball Goblin Hut Royal Ghost
Fireball Archers Musketeer The Log Royal Ghost
Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer Barbarian Hut The Log
Barbarian Hut Musketeer Goblin Hut
Fireball Archers Musketeer Goblin Hut
Archers Fireball Musketeer Goblin Hut Barbarian Hut
Barbarian Hut
Fireball Goblin Hut Barbarian Hut The Log
Musketeer Goblin Hut Barbarian Hut
Musketeer Goblin Hut
Fireball The Log
Fireball Barbarian Hut
Archers Fireball Musketeer Barbarian Hut
Goblin Hut Archers Fireball Musketeer Barbarian Hut The Log
Archers Fireball Musketeer Goblin Hut Barbarian Hut The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut The Log Royal Ghost
Fireball Musketeer The Log Royal Ghost
Fireball Goblin Hut Barbarian Hut The Log
Fireball Musketeer Barbarian Hut The Log
Fireball The Log
Fireball Musketeer
Archers Musketeer The Log
Fireball The Log Barbarian Hut
Fireball The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Archers Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball Musketeer Goblin Hut Barbarian Hut The Log
Fireball
Archers Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer Barbarian Hut The Log
The Log Fireball
Fireball The Log Musketeer Royal Ghost
Fireball Musketeer The Log
Fireball Musketeer The Log
Archers Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Fireball Musketeer Goblin Hut Barbarian Hut
Fireball Archers Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Royal Ghost

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