My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Baby Dragon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Prince Ram Rider
Giant Snowball
Musketeer Furnace Wall Breakers Baby Dragon Ram Rider
Zap
Furnace Wall Breakers Prince Ram Rider
Barbarian Barrel
Musketeer Furnace Wall Breakers
The Log
Musketeer Furnace Wall Breakers Prince Ram Rider
Earthquake
Furnace
Arrows
Furnace Wall Breakers
Royal Delivery
Musketeer Wall Breakers Baby Dragon Prince Ram Rider
Fireball
Musketeer Furnace Wall Breakers Baby Dragon Ram Rider
Poison
Musketeer Furnace
Lightning
Musketeer Furnace Baby Dragon Prince Ram Rider
Rocket
Musketeer Furnace Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Musketeer Furnace Baby Dragon Prince Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers The Log Musketeer Furnace

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Baby Dragon Prince The Log Ram Rider
Furnace
Baby Dragon Prince Ram Rider
Rocket
Wall Breakers
Baby Dragon The Log
Baby Dragon
Musketeer Furnace Wall Breakers Prince Ram Rider
Prince
Musketeer Furnace Baby Dragon The Log Ram Rider
The Log
Musketeer Wall Breakers Prince Ram Rider
Ram Rider
Musketeer Furnace Baby Dragon Prince The Log

Defense Synergies 2 9

Musketeer
The Log Furnace Baby Dragon Ram Rider
Furnace
Musketeer Baby Dragon Prince
Rocket
The Log
Wall Breakers
Baby Dragon
Musketeer Furnace Prince The Log
Prince
The Log Furnace Baby Dragon
The Log
Musketeer Prince Rocket Baby Dragon Ram Rider
Ram Rider
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Baby Dragon The Log Ram Rider
Musketeer Furnace Prince The Log Ram Rider
Furnace Rocket Prince Ram Rider Musketeer
Prince Musketeer Furnace Ram Rider
Rocket Prince The Log
The Log Musketeer Furnace Baby Dragon
Musketeer Furnace Rocket Ram Rider Baby Dragon
Rocket Musketeer Baby Dragon The Log Ram Rider
Musketeer Furnace Prince
Musketeer Prince
Musketeer Furnace Baby Dragon The Log Ram Rider
Musketeer Furnace Baby Dragon Ram Rider
Furnace Prince Musketeer Rocket The Log Ram Rider
Rocket Furnace Baby Dragon Prince The Log
Furnace Prince Ram Rider
Rocket Furnace Prince The Log Ram Rider
Musketeer Furnace Prince
Musketeer Furnace Baby Dragon Prince The Log Ram Rider
Furnace Baby Dragon The Log Musketeer Ram Rider
Musketeer Prince Ram Rider
Musketeer Furnace Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Prince
Musketeer Rocket Baby Dragon Prince The Log
Musketeer Furnace Rocket Prince The Log Ram Rider
Rocket Prince Musketeer The Log Ram Rider
Musketeer Prince Ram Rider
Furnace Rocket Musketeer Baby Dragon Ram Rider
Rocket Prince Musketeer Furnace Ram Rider
Prince
Rocket Baby Dragon Prince The Log
Musketeer
Musketeer Prince
Rocket Prince The Log
Rocket Prince Ram Rider
Musketeer Furnace Baby Dragon
Musketeer Furnace Rocket Baby Dragon Prince The Log
Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Baby Dragon The Log
Musketeer Baby Dragon The Log Ram Rider
Rocket Baby Dragon The Log
Musketeer Rocket Prince The Log
Rocket Furnace Baby Dragon The Log
Musketeer Furnace Rocket Baby Dragon Ram Rider
Musketeer Furnace Baby Dragon The Log
The Log Baby Dragon Ram Rider
The Log Ram Rider
Rocket Musketeer Prince
Rocket Musketeer Prince The Log Ram Rider
Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon The Log
Musketeer Rocket Baby Dragon
Musketeer Furnace Baby Dragon Prince The Log
Rocket Musketeer Furnace Baby Dragon The Log
Musketeer Furnace Rocket Baby Dragon The Log
Rocket
Rocket
Rocket Musketeer Baby Dragon Prince The Log
Rocket Baby Dragon The Log
Rocket Musketeer Baby Dragon Prince The Log
Rocket
Rocket Musketeer Prince The Log
Rocket Musketeer Baby Dragon The Log
The Log Furnace Baby Dragon
The Log Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Prince The Log Ram Rider
Rocket Musketeer Baby Dragon The Log
Musketeer Furnace Baby Dragon
Rocket Musketeer
Musketeer Rocket The Log
Rocket
Prince
Rocket The Log
Musketeer Rocket Prince
Rocket Musketeer Baby Dragon Ram Rider
The Log
Musketeer Rocket Baby Dragon Prince
The Log Musketeer Baby Dragon
Rocket
Musketeer Prince
Musketeer Rocket Baby Dragon The Log
Musketeer Rocket
Musketeer Rocket Baby Dragon Prince The Log

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