My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace Barbarian Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Graveyard
Giant Snowball
Musketeer Furnace Graveyard
Zap
Furnace Prince Graveyard
Barbarian Barrel
Musketeer Furnace Barbarian Hut Graveyard
The Log
Musketeer Furnace Barbarian Hut Prince Graveyard
Earthquake
Furnace Barbarian Hut Graveyard
Arrows
Furnace Graveyard
Royal Delivery
Musketeer Prince Graveyard
Fireball
Musketeer Furnace Barbarian Hut
Poison
Musketeer Furnace Barbarian Hut Graveyard
Lightning
Musketeer Furnace Barbarian Hut Prince
Rocket
Musketeer Furnace Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Musketeer Furnace Prince Graveyard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Graveyard Barbarian Hut Prince
Fireball
Arrows Graveyard The Log
Musketeer
Barbarian Hut Prince The Log Graveyard
Furnace
Barbarian Hut Prince Graveyard
Barbarian Hut
Musketeer Graveyard Arrows Furnace
Prince
Arrows Musketeer Furnace The Log Graveyard
The Log
Fireball Musketeer Prince Graveyard
Graveyard
Arrows Fireball Barbarian Hut Musketeer Furnace Prince The Log

Defense Synergies 3 11

Arrows
Fireball Furnace Barbarian Hut Prince
Fireball
The Log Arrows Musketeer Barbarian Hut
Musketeer
The Log Fireball Furnace Barbarian Hut
Furnace
Arrows Musketeer Barbarian Hut Prince
Barbarian Hut
Arrows Fireball Musketeer Furnace The Log
Prince
The Log Arrows Furnace
The Log
Fireball Musketeer Prince Barbarian Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Musketeer The Log
Barbarian Hut Musketeer Furnace Prince The Log
Furnace Barbarian Hut Prince Musketeer
Barbarian Hut Prince Musketeer Furnace
Arrows Fireball Prince The Log
Arrows Fireball The Log Musketeer Furnace
Musketeer Furnace Arrows Fireball Barbarian Hut
Barbarian Hut Arrows Fireball Musketeer The Log
Barbarian Hut Musketeer Furnace Prince
Musketeer Prince
Arrows Fireball Musketeer Furnace The Log
Arrows Musketeer Fireball Furnace Barbarian Hut
Furnace Barbarian Hut Prince Fireball Musketeer The Log
Fireball Barbarian Hut Arrows Furnace Prince The Log
Barbarian Hut Furnace Prince
Barbarian Hut Fireball Furnace Prince The Log
Barbarian Hut Arrows Fireball Musketeer Furnace Prince
Arrows Fireball Musketeer Furnace Barbarian Hut Prince The Log
Arrows Furnace The Log Fireball Musketeer Barbarian Hut
Barbarian Hut Musketeer Prince
Arrows Fireball Musketeer Furnace Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Furnace Prince
Fireball Arrows Musketeer Prince The Log
Musketeer Furnace Barbarian Hut Prince The Log
Prince Fireball Musketeer Barbarian Hut The Log
Barbarian Hut Musketeer Prince
Arrows Fireball Furnace Musketeer
Prince Fireball Musketeer Furnace Barbarian Hut
Barbarian Hut Prince
Fireball Barbarian Hut Prince The Log
Musketeer Barbarian Hut
Musketeer Prince
Arrows Fireball Prince The Log
Prince Fireball Barbarian Hut
Fireball Musketeer Furnace Barbarian Hut
Fireball Musketeer Furnace Barbarian Hut Prince The Log
Arrows Fireball Musketeer Barbarian Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Barbarian Hut The Log
Arrows Fireball Musketeer Barbarian Hut Prince The Log
Fireball Arrows Furnace The Log
Arrows Fireball Musketeer Furnace
Arrows Musketeer Furnace The Log
Arrows Fireball The Log Barbarian Hut
Arrows Fireball The Log
Fireball Musketeer Prince
Arrows Fireball Musketeer Prince The Log
Fireball Arrows Musketeer
Fireball Musketeer Barbarian Hut The Log
Arrows Fireball Musketeer
Arrows Fireball Musketeer Furnace Barbarian Hut Prince The Log
Arrows Fireball Musketeer Furnace Barbarian Hut The Log
Arrows Fireball Musketeer Furnace Barbarian Hut The Log
Arrows Fireball
Arrows Fireball Musketeer Prince The Log
Arrows Fireball The Log
Fireball Musketeer Prince The Log
Arrows Fireball
Musketeer Prince The Log
Arrows Fireball Musketeer Barbarian Hut The Log
Arrows The Log Fireball Furnace
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer Prince The Log
Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer Furnace
Fireball Musketeer
Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Prince
Arrows Fireball The Log
Fireball Musketeer Barbarian Hut Prince
Fireball Arrows Musketeer
Arrows The Log Fireball
Fireball Musketeer Prince
Arrows The Log Fireball Musketeer
Arrows Fireball
Musketeer Prince
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Prince The Log

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