My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Musketeer Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Furnace Barbarian Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Mega Minion Musketeer Furnace
Zap
Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Furnace Barbarian Hut Electro Wizard
The Log
Goblin Gang Elite Barbarians Musketeer Furnace Barbarian Hut
Earthquake
Goblin Gang Furnace Barbarian Hut
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Musketeer Electro Wizard
Fireball
Goblin Gang Elite Barbarians Mega Minion Musketeer Furnace Barbarian Hut Electro Wizard
Poison
Goblin Gang Mega Minion Musketeer Furnace Barbarian Hut Electro Wizard
Lightning
Elite Barbarians Mega Minion Musketeer Furnace Barbarian Hut Electro Wizard
Rocket
Elite Barbarians Musketeer Furnace Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Mega Minion Musketeer Furnace Poison Electro Wizard Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Mega Minion Musketeer Furnace

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Barbarian Hut
Elite Barbarians
Furnace
Mega Minion
Furnace Poison
Musketeer
Barbarian Hut
Furnace
Elite Barbarians Mega Minion Barbarian Hut
Barbarian Hut
Musketeer Goblin Gang Furnace
Poison
Mega Minion
Electro Wizard

Defense Synergies 1 15

Goblin Gang
Musketeer Furnace Barbarian Hut Electro Wizard
Elite Barbarians
Mega Minion
Mega Minion
Elite Barbarians Musketeer Furnace Barbarian Hut Electro Wizard
Musketeer
Goblin Gang Mega Minion Furnace Barbarian Hut Electro Wizard
Furnace
Goblin Gang Mega Minion Musketeer Barbarian Hut Electro Wizard
Barbarian Hut
Goblin Gang Mega Minion Musketeer Furnace Electro Wizard
Poison
Electro Wizard
Electro Wizard
Goblin Gang Mega Minion Musketeer Furnace Barbarian Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mega Minion Musketeer Electro Wizard
Elite Barbarians Barbarian Hut Goblin Gang Mega Minion Musketeer Furnace Electro Wizard
Goblin Gang Furnace Barbarian Hut Elite Barbarians Mega Minion Musketeer Electro Wizard
Elite Barbarians Barbarian Hut Goblin Gang Mega Minion Musketeer Furnace Electro Wizard
Elite Barbarians Poison
Goblin Gang Mega Minion Musketeer Furnace Electro Wizard
Mega Minion Musketeer Furnace Electro Wizard Goblin Gang Barbarian Hut Poison
Barbarian Hut Musketeer Poison Electro Wizard
Barbarian Hut Goblin Gang Elite Barbarians Musketeer Furnace
Goblin Gang Elite Barbarians Musketeer Electro Wizard
Goblin Gang Poison Electro Wizard Mega Minion Musketeer Furnace
Mega Minion Musketeer Goblin Gang Furnace Barbarian Hut Poison Electro Wizard
Furnace Barbarian Hut Goblin Gang Elite Barbarians Musketeer Electro Wizard
Barbarian Hut Goblin Gang Mega Minion Furnace Poison Electro Wizard
Elite Barbarians Barbarian Hut Goblin Gang Furnace Electro Wizard
Barbarian Hut Goblin Gang Elite Barbarians Furnace Electro Wizard
Barbarian Hut Goblin Gang Elite Barbarians Musketeer Furnace Poison Electro Wizard
Goblin Gang Elite Barbarians Mega Minion Musketeer Furnace Barbarian Hut Electro Wizard
Furnace Poison Mega Minion Musketeer Barbarian Hut Electro Wizard
Barbarian Hut Elite Barbarians Musketeer Electro Wizard
Goblin Gang Elite Barbarians Musketeer Furnace Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Hut Elite Barbarians Furnace Electro Wizard
Poison Electro Wizard Goblin Gang Elite Barbarians Mega Minion Musketeer
Goblin Gang Elite Barbarians Musketeer Furnace Barbarian Hut Electro Wizard
Goblin Gang Elite Barbarians Musketeer Barbarian Hut Electro Wizard
Barbarian Hut Goblin Gang Elite Barbarians Musketeer
Furnace Poison Goblin Gang Musketeer Electro Wizard
Goblin Gang Elite Barbarians Mega Minion Musketeer Furnace Barbarian Hut Electro Wizard
Elite Barbarians Barbarian Hut
Electro Wizard Elite Barbarians Mega Minion Barbarian Hut Poison
Goblin Gang Mega Minion Musketeer Barbarian Hut
Elite Barbarians Mega Minion Musketeer
Elite Barbarians Poison Electro Wizard
Elite Barbarians Goblin Gang Barbarian Hut
Musketeer Furnace Barbarian Hut
Goblin Gang Elite Barbarians Electro Wizard Mega Minion Musketeer Furnace Barbarian Hut Poison
Poison Elite Barbarians Mega Minion Musketeer Barbarian Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Barbarian Hut
Poison Musketeer Electro Wizard
Barbarian Hut Poison
Musketeer Barbarian Hut Poison
Poison Furnace
Poison Mega Minion Musketeer Furnace
Musketeer Furnace Poison
Poison Barbarian Hut
Poison
Goblin Gang Elite Barbarians Musketeer Poison Electro Wizard
Poison Musketeer Electro Wizard
Poison Musketeer
Poison Elite Barbarians Musketeer Barbarian Hut
Musketeer Poison
Elite Barbarians Musketeer Furnace Barbarian Hut Poison
Musketeer Furnace Barbarian Hut Poison
Musketeer Furnace Barbarian Hut Poison
Poison
Mega Minion Musketeer Poison Electro Wizard
Poison
Musketeer Poison
Poison
Musketeer
Musketeer Barbarian Hut Poison
Poison Furnace
Mega Minion
Poison Musketeer Electro Wizard
Musketeer Poison
Poison Musketeer
Elite Barbarians Poison Musketeer Furnace Electro Wizard
Electro Wizard Mega Minion Musketeer Poison
Elite Barbarians Mega Minion
Poison Musketeer
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Musketeer Barbarian Hut
Poison Mega Minion Musketeer Electro Wizard
Poison Goblin Gang Mega Minion Musketeer Electro Wizard
Musketeer Poison
Poison
Elite Barbarians Mega Minion Musketeer
Goblin Gang Elite Barbarians Musketeer Poison Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Electro Wizard

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