My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Sparky
Giant Snowball
Musketeer
Zap
Sparky
Barbarian Barrel
Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard Sparky
The Log
Elite Barbarians Musketeer Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard Sparky
Fireball
Elite Barbarians Musketeer Wizard Electro Wizard Sparky
Poison
Musketeer Wizard Electro Wizard Sparky
Lightning
Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard Sparky
Rocket
Elite Barbarians Musketeer Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Musketeer Valkyrie Electro Wizard Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Musketeer Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Rage Fireball Wizard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Musketeer
Valkyrie
Valkyrie
Elite Barbarians Musketeer Wizard Electro Wizard Sparky
Wizard
Elite Barbarians Valkyrie Rage Sparky
Rage
Elite Barbarians Sparky Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Sparky
Sparky
Rage Elite Barbarians Fireball Valkyrie Wizard Electro Wizard

Defense Synergies 2 9

Elite Barbarians
Valkyrie Wizard
Fireball
Musketeer Valkyrie Electro Wizard
Musketeer
Valkyrie Fireball Electro Wizard
Valkyrie
Elite Barbarians Musketeer Fireball Wizard Electro Wizard Sparky
Wizard
Elite Barbarians Valkyrie Electro Wizard
Rage
Electro Wizard
Fireball Musketeer Valkyrie Wizard
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Wizard Electro Wizard Sparky
Elite Barbarians Sparky Musketeer Valkyrie Electro Wizard
Sparky Elite Barbarians Musketeer Valkyrie Electro Wizard
Elite Barbarians Sparky Musketeer Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Sparky
Fireball Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Fireball Wizard
Fireball Musketeer Valkyrie Electro Wizard Sparky
Sparky Elite Barbarians Musketeer
Elite Barbarians Musketeer Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Fireball Musketeer Wizard
Musketeer Fireball Wizard Electro Wizard
Sparky Elite Barbarians Fireball Musketeer Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Sparky Electro Wizard
Elite Barbarians Sparky Electro Wizard
Elite Barbarians Fireball Electro Wizard Sparky
Wizard Sparky Elite Barbarians Fireball Musketeer Valkyrie Electro Wizard
Fireball Elite Barbarians Musketeer Valkyrie Wizard Electro Wizard
Valkyrie Wizard Fireball Musketeer Electro Wizard
Sparky Elite Barbarians Musketeer Electro Wizard
Valkyrie Wizard Elite Barbarians Fireball Musketeer Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Electro Wizard Sparky
Fireball Electro Wizard Elite Barbarians Musketeer Valkyrie Wizard
Elite Barbarians Musketeer Valkyrie Electro Wizard Sparky
Valkyrie Elite Barbarians Fireball Musketeer Electro Wizard Sparky
Elite Barbarians Musketeer Valkyrie Sparky
Fireball Wizard Musketeer Electro Wizard
Sparky Elite Barbarians Fireball Musketeer Valkyrie Electro Wizard
Elite Barbarians Valkyrie Sparky
Electro Wizard Elite Barbarians Fireball Valkyrie Sparky
Musketeer Sparky
Elite Barbarians Musketeer Valkyrie Sparky
Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie Wizard Sparky
Wizard Fireball Musketeer Valkyrie Sparky
Elite Barbarians Electro Wizard Sparky Fireball Musketeer Valkyrie
Valkyrie Elite Barbarians Fireball Musketeer Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Sparky
Fireball Musketeer Electro Wizard
Fireball Sparky
Fireball Musketeer Valkyrie Sparky
Fireball Wizard Valkyrie Sparky
Fireball Wizard Musketeer
Musketeer Wizard Sparky
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer Valkyrie Wizard Electro Wizard Sparky
Fireball Musketeer Wizard
Elite Barbarians Fireball Musketeer Sparky
Fireball Musketeer
Elite Barbarians Fireball Musketeer Sparky
Fireball Musketeer Wizard Sparky
Fireball Musketeer Wizard Sparky
Fireball Sparky
Sparky
Fireball Musketeer Wizard Electro Wizard Sparky
Fireball Valkyrie Wizard
Fireball Musketeer Sparky
Fireball Wizard
Musketeer Sparky
Fireball Musketeer
Fireball Valkyrie Wizard Sparky
Fireball Musketeer Wizard Electro Wizard Sparky
Fireball Musketeer Wizard Sparky
Fireball Musketeer Sparky
Elite Barbarians Fireball Musketeer Wizard Electro Wizard Sparky
Electro Wizard Fireball Musketeer Wizard
Elite Barbarians Fireball Sparky
Fireball Musketeer Wizard Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Wizard Sparky
Electro Wizard Fireball Musketeer
Fireball Musketeer Wizard Electro Wizard
Fireball
Fireball Musketeer Valkyrie Wizard Electro Wizard Sparky
Fireball Musketeer Wizard
Fireball Sparky
Elite Barbarians Musketeer Sparky
Elite Barbarians Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard Sparky

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