My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Musketeer Miner
Zap
Minions
Barbarian Barrel
Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer P.E.K.K.A Miner
Fireball
Minions Musketeer
Poison
Minions Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Miner Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Miner

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Miner Minions Mini P.E.K.K.A Musketeer The Log
Minions
Miner Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap The Log Miner
Mini P.E.K.K.A
Zap Minions Musketeer The Log
Musketeer
Zap Mini P.E.K.K.A P.E.K.K.A The Log Miner
P.E.K.K.A
Zap Minions Musketeer The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Miner
Miner
Zap Minions Fireball Musketeer The Log

Defense Synergies 6 15

Zap
Fireball Mini P.E.K.K.A Minions Musketeer P.E.K.K.A The Log Miner
Minions
Zap Musketeer P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A Musketeer Miner
Mini P.E.K.K.A
Zap The Log Fireball Musketeer
Musketeer
The Log Zap Minions Fireball Mini P.E.K.K.A P.E.K.K.A Miner
P.E.K.K.A
The Log Zap Minions Musketeer
The Log
Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A Zap Minions Miner
Miner
Zap Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Minions Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Minions Musketeer
Minions Musketeer Zap Fireball
Zap Fireball Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minions Musketeer
Mini P.E.K.K.A Musketeer Miner
Minions Zap Fireball Musketeer The Log
Minions Musketeer Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Zap Minions Fireball Musketeer The Log
Fireball Zap Minions Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball Zap Minions Musketeer The Log
Zap The Log Minions Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Minions Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Musketeer The Log Miner
P.E.K.K.A Zap Minions Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer
Fireball Zap Minions Musketeer
Mini P.E.K.K.A P.E.K.K.A Minions Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Minions Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Minions Mini P.E.K.K.A Musketeer
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball Musketeer
Zap Minions Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Minions Zap Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log Miner
Fireball The Log Miner
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Zap Minions Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Minions Fireball Mini P.E.K.K.A Musketeer
Miner Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log Miner
Minions Fireball Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Minions Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log Miner
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Miner Zap Musketeer
Fireball Zap Musketeer The Log Miner
Fireball Miner Zap Musketeer The Log
Zap Fireball Musketeer
Zap Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log Miner
Zap Fireball
P.E.K.K.A
Fireball The Log
Zap Minions Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Miner Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer P.E.K.K.A
Zap Minions Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log Miner

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