My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer Baby Dragon Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Witch
The Log
Musketeer Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Baby Dragon Witch
Fireball
Musketeer Inferno Tower Baby Dragon Witch
Poison
Musketeer Inferno Tower Witch
Lightning
Musketeer Valkyrie Inferno Tower Baby Dragon Witch
Rocket
Musketeer Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fireball Musketeer Valkyrie Baby Dragon Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Fireball Musketeer Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Giant Baby Dragon The Log
Musketeer
Valkyrie Giant Baby Dragon The Log
Valkyrie
Musketeer Giant Baby Dragon Witch
Giant
Musketeer Fireball Valkyrie Baby Dragon Witch The Log
Inferno Tower
Baby Dragon
Fireball Musketeer Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon
The Log
Fireball Musketeer Giant

Defense Synergies 4 13

Fireball
The Log Musketeer Valkyrie Inferno Tower
Musketeer
Valkyrie The Log Fireball Inferno Tower Baby Dragon
Valkyrie
Musketeer Fireball Inferno Tower Baby Dragon Witch The Log
Giant
Inferno Tower
The Log Fireball Musketeer Valkyrie Baby Dragon
Baby Dragon
Musketeer Valkyrie Inferno Tower Witch The Log
Witch
Valkyrie Baby Dragon The Log
The Log
Fireball Musketeer Inferno Tower Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Musketeer Valkyrie Witch The Log
Inferno Tower Witch Musketeer Valkyrie
Inferno Tower Witch Musketeer Valkyrie
Fireball Valkyrie The Log
Fireball The Log Musketeer Valkyrie Baby Dragon
Musketeer Inferno Tower Fireball Baby Dragon Witch
Fireball Musketeer Valkyrie Inferno Tower Baby Dragon The Log
Inferno Tower Witch Musketeer
Musketeer Valkyrie Inferno Tower
Valkyrie Witch Fireball Musketeer Baby Dragon The Log
Musketeer Inferno Tower Fireball Baby Dragon Witch
Inferno Tower Fireball Musketeer Valkyrie Witch The Log
Fireball Valkyrie Baby Dragon Witch The Log
Inferno Tower
Inferno Tower Fireball The Log
Fireball Musketeer Valkyrie Inferno Tower Witch
Fireball Musketeer Valkyrie Baby Dragon Witch The Log
Valkyrie Baby Dragon Witch The Log Fireball Musketeer
Musketeer Inferno Tower
Valkyrie Fireball Musketeer Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Inferno Tower Witch
Fireball Musketeer Valkyrie Baby Dragon The Log
Musketeer Valkyrie Inferno Tower Witch The Log
Valkyrie Fireball Musketeer Inferno Tower The Log
Inferno Tower Musketeer Valkyrie Witch
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Fireball Valkyrie Inferno Tower Baby Dragon Witch The Log
Inferno Tower Witch Musketeer
Musketeer Valkyrie Inferno Tower Witch
Fireball Valkyrie The Log
Fireball Valkyrie Inferno Tower Witch
Fireball Musketeer Valkyrie Baby Dragon Witch
Inferno Tower Witch Fireball Musketeer Valkyrie Baby Dragon The Log
Valkyrie Fireball Musketeer Inferno Tower Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon Witch The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Fireball Musketeer Baby Dragon The Log
Fireball Valkyrie Baby Dragon Witch The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Witch
Witch
Fireball The Log Musketeer Baby Dragon Witch
Fireball Musketeer Baby Dragon Witch The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon Witch
Fireball Musketeer Witch
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch
The Log Fireball
Fireball Musketeer Valkyrie Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon Witch The Log
Fireball Musketeer Witch
Fireball Musketeer Baby Dragon Witch The Log

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