My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Elixir Collector Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Barbarians Musketeer
Zap
Dark Prince
Barbarian Barrel
Barbarians Musketeer Wizard Dark Prince
The Log
Barbarians Musketeer Dark Prince
Earthquake
Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Musketeer Wizard Dark Prince P.E.K.K.A
Fireball
Barbarians Musketeer Wizard Elixir Collector
Poison
Barbarians Musketeer Wizard Elixir Collector
Lightning
Musketeer Wizard Elixir Collector Dark Prince
Rocket
Barbarians Musketeer Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Musketeer Dark Prince Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Musketeer Dark Prince

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Fireball
Tornado Dark Prince
Musketeer
Dark Prince P.E.K.K.A
Wizard
Tornado Dark Prince P.E.K.K.A
Elixir Collector
Tornado
Fireball Wizard P.E.K.K.A Dark Prince
Dark Prince
Fireball Musketeer Wizard Tornado
P.E.K.K.A
Tornado Musketeer Wizard

Defense Synergies 3 8

Barbarians
Fireball
Tornado Musketeer Dark Prince
Musketeer
Fireball Tornado Dark Prince P.E.K.K.A
Wizard
Tornado Dark Prince P.E.K.K.A
Elixir Collector
Tornado
Fireball Wizard P.E.K.K.A Musketeer Dark Prince
Dark Prince
Fireball Musketeer Wizard Tornado
P.E.K.K.A
Tornado Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Wizard
Barbarians P.E.K.K.A Musketeer Dark Prince
Barbarians Tornado P.E.K.K.A Musketeer Dark Prince
Barbarians P.E.K.K.A Musketeer Dark Prince
Barbarians Fireball Tornado Dark Prince P.E.K.K.A
Fireball Tornado Musketeer Dark Prince
Musketeer Tornado Fireball Wizard
Barbarians Fireball Musketeer P.E.K.K.A
Barbarians P.E.K.K.A Musketeer Tornado
Tornado Barbarians Musketeer Dark Prince
Barbarians Fireball Musketeer Wizard Tornado Dark Prince
Musketeer Fireball Wizard Tornado
Barbarians P.E.K.K.A Fireball Musketeer Wizard Dark Prince
Fireball Wizard Barbarians Tornado Dark Prince P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Tornado Fireball P.E.K.K.A
Barbarians Wizard Fireball Musketeer Tornado Dark Prince P.E.K.K.A
Fireball Barbarians Musketeer Wizard Tornado Dark Prince
Wizard Tornado Barbarians Fireball Musketeer Dark Prince
Barbarians P.E.K.K.A Musketeer Tornado
Wizard Dark Prince Barbarians Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Dark Prince P.E.K.K.A
Fireball Musketeer Wizard
Barbarians P.E.K.K.A Musketeer Dark Prince
Dark Prince P.E.K.K.A Barbarians Fireball Musketeer Tornado
Barbarians P.E.K.K.A Musketeer Dark Prince
Fireball Wizard Musketeer Tornado
Dark Prince P.E.K.K.A Barbarians Fireball Musketeer
P.E.K.K.A Barbarians Dark Prince
P.E.K.K.A Barbarians Fireball Tornado Dark Prince
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Barbarians Musketeer Dark Prince
P.E.K.K.A Barbarians Fireball Tornado Dark Prince
Barbarians Dark Prince P.E.K.K.A Fireball Wizard
Wizard Barbarians Fireball Musketeer
Barbarians Fireball Musketeer Tornado Dark Prince P.E.K.K.A
Barbarians Fireball Musketeer Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Tornado
Fireball
Barbarians Fireball Musketeer Dark Prince
Fireball Wizard Dark Prince
Fireball Wizard Musketeer Tornado
Musketeer Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Musketeer Tornado
Fireball Musketeer Wizard Tornado Dark Prince
Fireball Musketeer Wizard Tornado
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Tornado
Fireball Musketeer Wizard Dark Prince
Fireball Wizard Tornado
Fireball Musketeer
Fireball Wizard Tornado
Musketeer Tornado
Barbarians Fireball Musketeer
Tornado Fireball Wizard Dark Prince
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer Tornado
Fireball Musketeer Wizard Tornado
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Barbarians Fireball Musketeer Dark Prince
Fireball Musketeer Wizard Tornado
Fireball
Fireball Musketeer Wizard Dark Prince
Fireball Musketeer Wizard
Fireball Tornado
Musketeer Dark Prince P.E.K.K.A
Fireball Musketeer Tornado
Fireball Musketeer Tornado
Fireball Musketeer Tornado Dark Prince

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