My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Minion Horde Elite Barbarians Goblin Barrel
Giant Snowball
Spear Goblins Archers Minion Horde Musketeer Goblin Barrel
Zap
Spear Goblins Archers Minion Horde Goblin Barrel
Barbarian Barrel
Spear Goblins Archers Elite Barbarians Musketeer Goblin Barrel
The Log
Spear Goblins Archers Elite Barbarians Musketeer Goblin Barrel
Earthquake
Spear Goblins Archers Goblin Barrel
Arrows
Spear Goblins Archers Minion Horde Goblin Barrel
Royal Delivery
Spear Goblins Archers Minion Horde Elite Barbarians Musketeer Goblin Barrel
Fireball
Archers Minion Horde Elite Barbarians Musketeer Goblin Barrel
Poison
Spear Goblins Archers Minion Horde Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Minion Horde Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Archers Goblin Barrel Fireball Musketeer Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Archers Goblin Barrel

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Elite Barbarians
Archers
Elite Barbarians
Minion Horde
Rage
Elite Barbarians
Rage Spear Goblins Archers Fireball
Fireball
Elite Barbarians
Musketeer
Rage
Minion Horde Elite Barbarians
Goblin Barrel
Spear Goblins

Defense Synergies 0 3

Spear Goblins
Archers Musketeer
Archers
Spear Goblins
Minion Horde
Elite Barbarians
Fireball
Musketeer
Musketeer
Spear Goblins Fireball
Rage
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Musketeer
Minion Horde Archers Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Fireball
Fireball Spear Goblins Archers Musketeer
Minion Horde Musketeer Spear Goblins Archers Fireball
Fireball Musketeer
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Spear Goblins Archers Minion Horde Musketeer
Archers Minion Horde Spear Goblins Fireball Musketeer
Minion Horde Musketeer Spear Goblins Archers Fireball
Minion Horde Elite Barbarians Fireball Musketeer
Fireball Minion Horde
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Fireball Musketeer
Fireball Spear Goblins Archers Minion Horde Elite Barbarians Musketeer
Spear Goblins Archers Fireball Musketeer
Elite Barbarians Musketeer
Spear Goblins Archers Minion Horde Elite Barbarians Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Musketeer
Spear Goblins Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Elite Barbarians Musketeer
Fireball Archers Minion Horde Musketeer
Spear Goblins Archers Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Elite Barbarians
Minion Horde Spear Goblins Elite Barbarians Fireball
Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Fireball
Elite Barbarians Minion Horde Fireball
Archers Minion Horde Fireball Musketeer
Elite Barbarians Spear Goblins Archers Minion Horde Fireball Musketeer
Archers Minion Horde Elite Barbarians Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer
Fireball Minion Horde
Fireball Spear Goblins Minion Horde Musketeer
Archers Minion Horde Musketeer
Fireball
Fireball
Minion Horde Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Archers Musketeer
Elite Barbarians Fireball Musketeer
Minion Horde Fireball Musketeer
Elite Barbarians Fireball Musketeer
Spear Goblins Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Archers Fireball Musketeer
Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Elite Barbarians Archers Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Spear Goblins Archers Fireball Musketeer
Fireball Archers Musketeer
Fireball
Fireball Minion Horde Musketeer
Fireball Musketeer
Fireball
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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