My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Barbarian Hut Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Musketeer Night Witch
Zap
Night Witch
Barbarian Barrel
Musketeer Barbarian Hut Ice Wizard Night Witch
The Log
Musketeer Barbarian Hut
Earthquake
Barbarian Hut
Arrows
Night Witch
Royal Delivery
Musketeer Ice Wizard Night Witch
Fireball
Musketeer Barbarian Hut Ice Wizard Night Witch
Poison
Musketeer Barbarian Hut Ice Wizard Night Witch
Lightning
Musketeer Barbarian Hut Ice Wizard Night Witch
Rocket
Musketeer Barbarian Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Musketeer Night Witch Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Musketeer Barbarian Hut The Log Ice Wizard Night Witch
Fireball
Zap Giant The Log
Musketeer
Giant Barbarian Hut Zap The Log
Giant
Zap Musketeer Night Witch Fireball Barbarian Hut The Log Ice Wizard
Barbarian Hut
Musketeer Zap Giant Ice Wizard
The Log
Zap Fireball Musketeer Giant
Ice Wizard
Zap Giant Barbarian Hut
Night Witch
Giant Zap

Defense Synergies 3 14

Zap
Fireball Musketeer Barbarian Hut The Log Ice Wizard Night Witch
Fireball
Zap The Log Musketeer Barbarian Hut Ice Wizard
Musketeer
The Log Zap Fireball Barbarian Hut
Giant
Barbarian Hut
Zap Fireball Musketeer The Log Ice Wizard
The Log
Fireball Musketeer Zap Barbarian Hut Ice Wizard Night Witch
Ice Wizard
Zap Fireball Barbarian Hut The Log Night Witch
Night Witch
Zap The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Musketeer The Log
Barbarian Hut Zap Musketeer The Log Ice Wizard Night Witch
Barbarian Hut Musketeer Ice Wizard Night Witch
Barbarian Hut Night Witch Musketeer Ice Wizard
Fireball The Log
Fireball The Log Zap Musketeer Ice Wizard Night Witch
Musketeer Zap Fireball Barbarian Hut Ice Wizard Night Witch
Barbarian Hut Zap Fireball Musketeer The Log
Barbarian Hut Musketeer Ice Wizard Night Witch
Musketeer Ice Wizard Night Witch
Ice Wizard Zap Fireball Musketeer The Log Night Witch
Musketeer Zap Fireball Barbarian Hut Ice Wizard Night Witch
Barbarian Hut Night Witch Zap Fireball Musketeer The Log Ice Wizard
Fireball Barbarian Hut Zap The Log Night Witch
Barbarian Hut
Barbarian Hut Zap Fireball The Log
Barbarian Hut Fireball Musketeer Night Witch
Fireball Zap Musketeer Barbarian Hut The Log Ice Wizard Night Witch
Zap The Log Fireball Musketeer Barbarian Hut Ice Wizard
Barbarian Hut Musketeer
Fireball Musketeer The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Zap Fireball
Fireball Zap Musketeer The Log
Zap Musketeer Barbarian Hut The Log
Zap Fireball Musketeer Barbarian Hut The Log Night Witch
Barbarian Hut Musketeer Night Witch
Fireball Zap Musketeer Ice Wizard
Fireball Musketeer Barbarian Hut Ice Wizard Night Witch
Barbarian Hut
Zap Fireball Barbarian Hut The Log
Musketeer Barbarian Hut
Musketeer
Zap Fireball The Log
Fireball Barbarian Hut Night Witch
Fireball Musketeer Barbarian Hut
Zap Fireball Musketeer Barbarian Hut The Log Night Witch
Zap Fireball Musketeer Barbarian Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Barbarian Hut The Log
Fireball Zap Musketeer The Log Ice Wizard
Fireball Barbarian Hut The Log
Fireball Musketeer Barbarian Hut The Log
Fireball Zap The Log
Fireball Zap Musketeer Ice Wizard
Musketeer The Log
Fireball The Log Zap Barbarian Hut Ice Wizard
Fireball The Log Zap
Fireball Musketeer Night Witch
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer Barbarian Hut The Log
Fireball Musketeer
Zap Fireball Musketeer Barbarian Hut The Log
Zap Fireball Musketeer Barbarian Hut The Log
Fireball Musketeer Barbarian Hut The Log
Fireball
Night Witch
Zap Fireball Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log Night Witch
Fireball
Musketeer The Log
Zap Fireball Musketeer Barbarian Hut The Log
Zap The Log Fireball Ice Wizard
Fireball The Log Zap Musketeer Ice Wizard
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Zap Fireball Musketeer Ice Wizard Night Witch
Zap Fireball Musketeer
Fireball Night Witch
Zap Fireball Musketeer The Log Night Witch
Zap Fireball
Fireball The Log
Zap Fireball Musketeer Barbarian Hut Night Witch
Fireball Zap Musketeer Ice Wizard
The Log Fireball
Fireball Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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