My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Executioner Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer Lumberjack
Zap
Bats
Barbarian Barrel
Knight Musketeer Executioner Ice Wizard Lumberjack
The Log
Musketeer Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Executioner Ice Wizard Lumberjack
Fireball
Musketeer Executioner Ice Wizard Lumberjack
Poison
Bats Musketeer Executioner Ice Wizard
Lightning
Knight Musketeer Executioner Ice Wizard Lumberjack
Rocket
Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Tornado Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Tornado Ice Wizard Musketeer Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Tornado Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Golem Lumberjack
Knight
Bats Musketeer Executioner Ice Wizard Lumberjack
Musketeer
Knight Golem Lumberjack
Tornado
Executioner Golem Ice Wizard
Executioner
Knight Tornado Golem
Golem
Bats Musketeer Tornado Executioner Ice Wizard Lumberjack
Ice Wizard
Knight Tornado Golem Lumberjack
Lumberjack
Bats Knight Musketeer Golem Ice Wizard

Defense Synergies 7 8

Bats
Knight Musketeer Ice Wizard Lumberjack
Knight
Bats Musketeer Executioner Ice Wizard Tornado Lumberjack
Musketeer
Knight Lumberjack Bats Tornado
Tornado
Executioner Ice Wizard Knight Musketeer
Executioner
Knight Tornado Lumberjack
Golem
Ice Wizard
Knight Tornado Bats Lumberjack
Lumberjack
Musketeer Bats Knight Executioner Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Executioner
Lumberjack Bats Knight Musketeer Executioner Ice Wizard
Tornado Lumberjack Bats Knight Musketeer Executioner Ice Wizard
Lumberjack Bats Knight Musketeer Ice Wizard
Tornado Lumberjack
Tornado Bats Musketeer Executioner Ice Wizard Lumberjack
Bats Musketeer Tornado Executioner Ice Wizard
Musketeer
Musketeer Tornado Ice Wizard Lumberjack
Knight Tornado Musketeer Ice Wizard Lumberjack
Bats Executioner Ice Wizard Knight Musketeer Tornado Lumberjack
Musketeer Executioner Bats Tornado Ice Wizard
Lumberjack Bats Knight Musketeer Ice Wizard
Executioner Bats Tornado Lumberjack
Knight Lumberjack
Tornado Lumberjack
Bats Knight Musketeer Tornado Executioner Lumberjack
Bats Knight Musketeer Tornado Executioner Ice Wizard Lumberjack
Tornado Executioner Bats Knight Musketeer Ice Wizard Lumberjack
Musketeer Tornado Lumberjack
Bats Knight Musketeer Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack
Knight Musketeer Executioner Lumberjack
Lumberjack Bats Knight Musketeer
Lumberjack Bats Knight Musketeer Tornado
Knight Musketeer Executioner Lumberjack
Executioner Bats Musketeer Tornado Ice Wizard
Bats Knight Musketeer Ice Wizard Lumberjack
Knight Lumberjack
Bats Knight Tornado
Musketeer
Bats Knight Musketeer Lumberjack
Tornado
Knight Executioner Lumberjack
Musketeer Executioner
Bats Knight Musketeer Tornado Executioner Lumberjack
Bats Executioner Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer Tornado Executioner Ice Wizard
Knight Musketeer
Executioner
Executioner Bats Musketeer Tornado Ice Wizard
Musketeer Tornado Executioner
Tornado Executioner Ice Wizard
Tornado
Bats Musketeer Tornado Lumberjack
Knight Musketeer Tornado
Musketeer Tornado Executioner
Knight Musketeer Executioner
Musketeer
Musketeer
Musketeer Executioner
Musketeer Executioner
Tornado
Bats
Musketeer Executioner
Tornado
Musketeer
Tornado
Musketeer Tornado
Musketeer
Tornado Executioner Ice Wizard
Musketeer Tornado Executioner Ice Wizard
Musketeer Tornado
Musketeer Tornado
Bats Musketeer Tornado Executioner Ice Wizard
Bats Musketeer
Musketeer
Bats Musketeer
Musketeer Tornado Executioner Ice Wizard
Knight Musketeer Executioner Lumberjack
Musketeer Executioner
Tornado
Musketeer Executioner
Bats Musketeer Tornado
Bats Musketeer Tornado Executioner
Musketeer Tornado Executioner

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