My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Battle Ram Wizard Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram Baby Dragon
Zap
Bats Battle Ram
Barbarian Barrel
Musketeer Valkyrie Battle Ram Wizard Executioner
The Log
Musketeer Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Valkyrie Battle Ram Wizard Baby Dragon Executioner
Fireball
Musketeer Battle Ram Wizard Baby Dragon Executioner
Poison
Bats Musketeer Wizard Executioner
Lightning
Musketeer Valkyrie Battle Ram Wizard Baby Dragon Executioner
Rocket
Musketeer Valkyrie Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Ram Rage Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Musketeer Valkyrie Battle Ram Baby Dragon Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Rage Musketeer Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Rage Baby Dragon
Musketeer
Valkyrie Battle Ram Baby Dragon
Valkyrie
Bats Musketeer Battle Ram Wizard Baby Dragon Executioner
Battle Ram
Bats Musketeer Valkyrie Baby Dragon
Wizard
Valkyrie Rage
Rage
Bats Wizard
Baby Dragon
Bats Musketeer Valkyrie Battle Ram
Executioner
Valkyrie

Defense Synergies 1 7

Bats
Musketeer Valkyrie Baby Dragon
Musketeer
Valkyrie Bats Baby Dragon
Valkyrie
Musketeer Bats Wizard Baby Dragon Executioner
Battle Ram
Wizard
Valkyrie
Rage
Baby Dragon
Bats Musketeer Valkyrie
Executioner
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Baby Dragon Executioner
Bats Musketeer Valkyrie Executioner
Bats Musketeer Valkyrie Executioner
Bats Musketeer Valkyrie
Valkyrie
Bats Musketeer Valkyrie Baby Dragon Executioner
Bats Musketeer Wizard Baby Dragon Executioner
Musketeer Valkyrie Baby Dragon
Musketeer
Musketeer Valkyrie
Bats Valkyrie Executioner Musketeer Wizard Baby Dragon
Musketeer Executioner Bats Wizard Baby Dragon
Bats Musketeer Valkyrie Wizard
Valkyrie Wizard Executioner Bats Baby Dragon
Wizard Bats Musketeer Valkyrie Executioner
Bats Musketeer Valkyrie Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Executioner Bats Musketeer
Musketeer
Valkyrie Wizard Bats Musketeer Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Musketeer Valkyrie Wizard Baby Dragon Executioner
Bats Musketeer Valkyrie
Valkyrie Bats Musketeer
Musketeer Valkyrie Executioner
Wizard Executioner Bats Musketeer Baby Dragon
Bats Musketeer Valkyrie
Valkyrie
Bats Valkyrie Baby Dragon
Musketeer
Bats Musketeer Valkyrie
Valkyrie
Valkyrie Wizard Executioner
Wizard Musketeer Valkyrie Baby Dragon Executioner
Bats Musketeer Valkyrie Baby Dragon Executioner
Bats Valkyrie Executioner Musketeer Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Executioner
Baby Dragon
Musketeer Valkyrie
Wizard Executioner Valkyrie Baby Dragon
Wizard Executioner Bats Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Wizard
Bats Musketeer
Musketeer Valkyrie Wizard
Musketeer Wizard Baby Dragon Executioner
Musketeer Baby Dragon Executioner
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon Executioner
Musketeer Wizard Baby Dragon Executioner
Bats
Musketeer Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Musketeer Baby Dragon
Valkyrie Wizard Baby Dragon Executioner
Musketeer Wizard Baby Dragon Executioner
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Bats Musketeer Wizard Baby Dragon Executioner
Bats Musketeer Wizard
Musketeer Wizard
Wizard
Bats Musketeer
Musketeer Wizard Baby Dragon Executioner
Musketeer Valkyrie Wizard Baby Dragon Executioner
Musketeer Wizard Baby Dragon Executioner
Musketeer Executioner
Bats Musketeer Baby Dragon
Bats Musketeer Executioner
Musketeer Baby Dragon Executioner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: