My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Dart Goblin Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Dart Goblin Musketeer
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Musketeer Valkyrie Electro Wizard
The Log
Dart Goblin Musketeer
Earthquake
Arrows
Dart Goblin
Royal Delivery
Mega Minion Dart Goblin Musketeer Valkyrie P.E.K.K.A Electro Wizard
Fireball
Mega Minion Dart Goblin Musketeer Electro Wizard
Poison
Mega Minion Dart Goblin Musketeer Electro Wizard
Lightning
Mega Minion Musketeer Valkyrie Electro Wizard
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Dart Goblin Fireball Musketeer Valkyrie Electro Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Dart Goblin Fireball Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Valkyrie
Dart Goblin
Valkyrie P.E.K.K.A
Fireball
Mega Minion Electro Wizard
Musketeer
Valkyrie P.E.K.K.A
Valkyrie
Dart Goblin Musketeer Mega Minion P.E.K.K.A Electro Wizard
Rocket
P.E.K.K.A
Electro Wizard Dart Goblin Musketeer Valkyrie
Electro Wizard
P.E.K.K.A Fireball Valkyrie

Defense Synergies 1 16

Mega Minion
Dart Goblin Musketeer Valkyrie Electro Wizard
Dart Goblin
Mega Minion Musketeer Valkyrie P.E.K.K.A Electro Wizard
Fireball
Musketeer Valkyrie Electro Wizard
Musketeer
Valkyrie Mega Minion Dart Goblin Fireball P.E.K.K.A Electro Wizard
Valkyrie
Musketeer Mega Minion Dart Goblin Fireball P.E.K.K.A Electro Wizard
Rocket
P.E.K.K.A
Dart Goblin Musketeer Valkyrie Electro Wizard
Electro Wizard
Mega Minion Dart Goblin Fireball Musketeer Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Dart Goblin Fireball Musketeer Valkyrie Electro Wizard
P.E.K.K.A Mega Minion Dart Goblin Musketeer Valkyrie Electro Wizard
Rocket P.E.K.K.A Mega Minion Dart Goblin Musketeer Valkyrie Electro Wizard
P.E.K.K.A Mega Minion Dart Goblin Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Rocket P.E.K.K.A
Fireball Mega Minion Dart Goblin Musketeer Valkyrie Electro Wizard
Mega Minion Dart Goblin Musketeer Rocket Electro Wizard Fireball
Rocket Dart Goblin Fireball Musketeer Valkyrie P.E.K.K.A Electro Wizard
P.E.K.K.A Musketeer
Dart Goblin Musketeer Valkyrie Electro Wizard
Dart Goblin Valkyrie Electro Wizard Mega Minion Fireball Musketeer
Mega Minion Musketeer Dart Goblin Fireball Electro Wizard
P.E.K.K.A Fireball Musketeer Valkyrie Rocket Electro Wizard
Fireball Valkyrie Rocket Mega Minion Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Fireball P.E.K.K.A Electro Wizard
Fireball Musketeer Valkyrie P.E.K.K.A Electro Wizard
Fireball Mega Minion Dart Goblin Musketeer Valkyrie Electro Wizard
Valkyrie Mega Minion Dart Goblin Fireball Musketeer Electro Wizard
P.E.K.K.A Dart Goblin Musketeer Electro Wizard
Valkyrie Dart Goblin Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Mega Minion Musketeer Valkyrie Rocket
P.E.K.K.A Musketeer Valkyrie Rocket Electro Wizard
Valkyrie Rocket P.E.K.K.A Fireball Musketeer Electro Wizard
P.E.K.K.A Musketeer Valkyrie
Fireball Rocket Dart Goblin Musketeer Electro Wizard
Rocket P.E.K.K.A Mega Minion Dart Goblin Fireball Musketeer Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Electro Wizard Mega Minion Fireball Valkyrie
P.E.K.K.A Mega Minion Dart Goblin Musketeer
P.E.K.K.A Mega Minion Dart Goblin Musketeer Valkyrie
Rocket P.E.K.K.A Fireball Valkyrie Electro Wizard
Rocket P.E.K.K.A Fireball Valkyrie
Dart Goblin Fireball Musketeer Valkyrie
Electro Wizard Mega Minion Dart Goblin Fireball Musketeer Valkyrie Rocket P.E.K.K.A
Valkyrie Mega Minion Dart Goblin Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Musketeer Valkyrie Rocket
Fireball Dart Goblin Musketeer Electro Wizard
Rocket Dart Goblin Fireball
Dart Goblin Fireball Musketeer Valkyrie Rocket
Fireball Rocket Valkyrie
Fireball Mega Minion Dart Goblin Musketeer Rocket
Dart Goblin Musketeer
Fireball Dart Goblin
Fireball Dart Goblin
Rocket Fireball Musketeer Electro Wizard
Rocket Dart Goblin Fireball Musketeer Valkyrie Electro Wizard
Fireball Dart Goblin Musketeer Rocket
Rocket Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Rocket
Dart Goblin Fireball Musketeer
Rocket Dart Goblin Fireball Musketeer
Dart Goblin Fireball Musketeer Rocket
Fireball Rocket
Rocket
Rocket Mega Minion Dart Goblin Fireball Musketeer Electro Wizard
Rocket Dart Goblin Fireball Valkyrie
Rocket Fireball Musketeer
Rocket Fireball
Rocket Musketeer
Rocket Fireball Musketeer
Fireball Valkyrie
Mega Minion
Fireball Dart Goblin Musketeer Electro Wizard
Fireball Musketeer
Fireball Rocket Dart Goblin Musketeer
Dart Goblin Fireball Musketeer Electro Wizard
Rocket Electro Wizard Mega Minion Dart Goblin Fireball Musketeer
Mega Minion Fireball
Dart Goblin Fireball Musketeer Rocket
Rocket Fireball Electro Wizard
P.E.K.K.A
Rocket Fireball
Electro Wizard Dart Goblin Fireball Musketeer Rocket
Fireball Rocket Mega Minion Dart Goblin Musketeer Electro Wizard
Fireball
Fireball Mega Minion Dart Goblin Musketeer Valkyrie Rocket Electro Wizard
Dart Goblin Fireball Musketeer
Rocket Fireball
Mega Minion Dart Goblin Musketeer P.E.K.K.A
Dart Goblin Fireball Musketeer Rocket Electro Wizard
Dart Goblin Fireball Musketeer Rocket Electro Wizard
Dart Goblin Fireball Musketeer Rocket Electro Wizard

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