My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Graveyard
Giant Snowball
Bats Musketeer Graveyard
Zap
Bats Mortar Cannon Cart Graveyard
Barbarian Barrel
Knight Mortar Musketeer Cannon Cart Graveyard
The Log
Musketeer Cannon Cart Graveyard
Earthquake
Mortar Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Knight Musketeer Cannon Cart Graveyard
Fireball
Mortar Musketeer Cannon Cart
Poison
Bats Mortar Musketeer Graveyard
Lightning
Knight Mortar Musketeer Cannon Cart
Rocket
Mortar Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Delivery

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Royal Delivery Mortar Musketeer Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Royal Delivery

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar Cannon Cart Graveyard
Arrows
Graveyard Knight Mortar Cannon Cart
Knight
Bats Mortar Musketeer Graveyard Arrows Cannon Cart
Royal Delivery
Mortar
Knight Bats Arrows Musketeer
Musketeer
Knight Mortar Cannon Cart Graveyard
Cannon Cart
Bats Arrows Knight Musketeer Graveyard
Graveyard
Arrows Knight Bats Musketeer Cannon Cart

Defense Synergies 4 14

Bats
Knight Royal Delivery Mortar Musketeer Cannon Cart
Arrows
Knight Royal Delivery Mortar Cannon Cart
Knight
Bats Royal Delivery Musketeer Arrows Mortar Cannon Cart
Royal Delivery
Knight Musketeer Bats Arrows Mortar Cannon Cart
Mortar
Bats Arrows Knight Royal Delivery Musketeer
Musketeer
Knight Royal Delivery Bats Mortar Cannon Cart
Cannon Cart
Bats Arrows Knight Royal Delivery Musketeer
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Knight Mortar Musketeer
Bats Knight Royal Delivery Mortar Musketeer Cannon Cart
Mortar Bats Knight Royal Delivery Musketeer Cannon Cart
Bats Knight Mortar Musketeer Cannon Cart
Arrows Royal Delivery
Arrows Royal Delivery Bats Musketeer Cannon Cart
Bats Musketeer Arrows Royal Delivery Mortar
Arrows Musketeer Cannon Cart
Mortar Musketeer
Knight Royal Delivery Musketeer Cannon Cart
Bats Arrows Knight Royal Delivery Musketeer Cannon Cart
Arrows Musketeer Bats Royal Delivery
Mortar Bats Knight Royal Delivery Musketeer Cannon Cart
Bats Arrows Royal Delivery Mortar Cannon Cart
Knight Mortar Cannon Cart
Royal Delivery Mortar
Bats Arrows Knight Royal Delivery Mortar Musketeer Cannon Cart
Arrows Royal Delivery Mortar Bats Knight Musketeer Cannon Cart
Arrows Royal Delivery Mortar Bats Knight Musketeer Cannon Cart
Mortar Musketeer Cannon Cart
Bats Arrows Knight Royal Delivery Musketeer Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Cannon Cart
Royal Delivery Arrows Knight Mortar Musketeer Cannon Cart
Royal Delivery Bats Knight Musketeer Cannon Cart
Bats Knight Royal Delivery Musketeer Cannon Cart
Knight Royal Delivery Musketeer Cannon Cart
Arrows Royal Delivery Bats Musketeer
Royal Delivery Bats Knight Musketeer Cannon Cart
Knight Royal Delivery Cannon Cart
Royal Delivery Bats Knight Mortar Cannon Cart
Royal Delivery Musketeer
Bats Knight Musketeer Cannon Cart
Arrows Royal Delivery
Royal Delivery Cannon Cart Knight
Musketeer Cannon Cart
Bats Knight Royal Delivery Mortar Musketeer Cannon Cart
Bats Arrows Royal Delivery Musketeer Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer
Arrows Mortar Musketeer
Arrows Cannon Cart
Cannon Cart Arrows Knight Musketeer
Arrows Mortar
Arrows Bats Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Mortar
Bats Musketeer
Arrows Knight Mortar Musketeer Cannon Cart
Arrows Musketeer
Knight Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar
Bats
Arrows Mortar Musketeer
Arrows Mortar
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer Cannon Cart
Arrows Mortar
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Bats Arrows Musketeer
Bats Musketeer
Arrows Mortar Musketeer
Arrows
Arrows
Bats Musketeer Cannon Cart
Arrows Musketeer
Arrows
Knight Musketeer Cannon Cart
Arrows Mortar Musketeer
Arrows
Musketeer Cannon Cart
Bats Musketeer
Bats Musketeer
Mortar Musketeer Cannon Cart

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