My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer X-Bow Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers Cannon Musketeer
Zap
Archers Cannon X-Bow Sparky
Barbarian Barrel
Archers Cannon Musketeer X-Bow Sparky
The Log
Archers Cannon Mini P.E.K.K.A Musketeer X-Bow Sparky
Earthquake
Archers Cannon X-Bow
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Sparky
Fireball
Archers Cannon Musketeer X-Bow Sparky
Poison
Archers Cannon Musketeer X-Bow Sparky
Lightning
Cannon Mini P.E.K.K.A Musketeer X-Bow Sparky
Rocket
Musketeer X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Cannon Mini P.E.K.K.A Musketeer X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Cannon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A X-Bow
Arrows
Sparky Archers Mini P.E.K.K.A X-Bow
Cannon
Mini P.E.K.K.A
Sparky Archers Arrows Musketeer X-Bow The Log
Musketeer
Mini P.E.K.K.A X-Bow The Log
X-Bow
The Log Archers Arrows Mini P.E.K.K.A Musketeer
The Log
X-Bow Mini P.E.K.K.A Musketeer Sparky
Sparky
Arrows Mini P.E.K.K.A The Log

Defense Synergies 5 12

Archers
Cannon Mini P.E.K.K.A X-Bow The Log
Arrows
Cannon Mini P.E.K.K.A Sparky
Cannon
Musketeer The Log Archers Arrows Mini P.E.K.K.A X-Bow Sparky
Mini P.E.K.K.A
The Log Archers Arrows Cannon Musketeer
Musketeer
Cannon The Log Mini P.E.K.K.A
X-Bow
The Log Archers Cannon
The Log
Cannon Mini P.E.K.K.A Musketeer X-Bow Archers Sparky
Sparky
Arrows Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer X-Bow The Log Sparky
Mini P.E.K.K.A Sparky Cannon Musketeer X-Bow The Log
Cannon Mini P.E.K.K.A Sparky Archers Musketeer
Cannon Mini P.E.K.K.A Sparky Musketeer
Arrows Mini P.E.K.K.A X-Bow The Log Sparky
Arrows The Log Archers Cannon Musketeer X-Bow
Musketeer Archers Arrows Cannon X-Bow
Arrows Cannon Musketeer X-Bow The Log Sparky
Cannon Mini P.E.K.K.A Sparky Musketeer X-Bow
Archers Cannon Mini P.E.K.K.A Musketeer Sparky
Archers Arrows Cannon Musketeer X-Bow The Log
Arrows Musketeer Archers
Cannon Mini P.E.K.K.A Sparky Musketeer X-Bow The Log
Sparky Arrows Cannon Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Sparky Cannon X-Bow
Cannon Mini P.E.K.K.A X-Bow The Log Sparky
Sparky Arrows Cannon Mini P.E.K.K.A Musketeer X-Bow
Arrows Cannon Archers Musketeer X-Bow The Log
Arrows The Log Archers Cannon Musketeer
Mini P.E.K.K.A Sparky Cannon Musketeer
Archers Arrows Cannon Mini P.E.K.K.A Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers X-Bow Sparky
Archers Arrows Mini P.E.K.K.A Musketeer X-Bow The Log
Mini P.E.K.K.A Musketeer The Log Sparky
Mini P.E.K.K.A Musketeer X-Bow The Log Sparky
Cannon Mini P.E.K.K.A Musketeer Sparky
Arrows Archers Musketeer
Mini P.E.K.K.A Sparky Archers Musketeer
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A X-Bow The Log Sparky
Cannon Musketeer Sparky
Mini P.E.K.K.A Musketeer Sparky
Arrows The Log
Mini P.E.K.K.A Cannon Sparky
Archers Cannon Musketeer Sparky
Sparky Archers Mini P.E.K.K.A Musketeer X-Bow The Log
Arrows Archers Cannon Mini P.E.K.K.A Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer X-Bow The Log Sparky
Arrows Musketeer X-Bow The Log
Arrows X-Bow The Log Sparky
Arrows Musketeer The Log Sparky
Arrows The Log Sparky
Arrows Musketeer
Archers Arrows Musketeer The Log Sparky
Arrows X-Bow The Log
Arrows The Log X-Bow
Mini P.E.K.K.A Musketeer X-Bow Sparky
Arrows Musketeer X-Bow The Log Sparky
Archers Arrows Musketeer
Musketeer The Log Sparky
Arrows Musketeer X-Bow
Arrows Musketeer X-Bow The Log Sparky
X-Bow Arrows Musketeer The Log Sparky
Arrows Musketeer X-Bow The Log Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Archers Arrows Mini P.E.K.K.A Musketeer X-Bow The Log Sparky
Arrows X-Bow The Log
Musketeer X-Bow The Log Sparky
Arrows
Musketeer X-Bow The Log Sparky
Arrows Musketeer X-Bow The Log
Arrows The Log Sparky
Arrows X-Bow The Log Musketeer Sparky
Arrows Musketeer X-Bow The Log Sparky
Arrows Musketeer X-Bow The Log Sparky
Archers Arrows Musketeer X-Bow Sparky
Musketeer
Mini P.E.K.K.A Sparky
Arrows Musketeer X-Bow The Log Sparky
Arrows Sparky
Sparky
Arrows The Log Sparky
Archers Musketeer X-Bow
Archers Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Sparky
Arrows The Log Musketeer
Arrows Sparky
Musketeer Sparky
Musketeer The Log Sparky
Musketeer
Musketeer X-Bow The Log Sparky

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