My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Musketeer Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Mega Minion Musketeer Skeleton Army
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Musketeer Wizard Skeleton Army
The Log
Fire Spirit Royal Giant Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Mega Minion Musketeer Wizard Skeleton Army Bowler
Fireball
Mega Minion Musketeer Wizard Skeleton Army Bowler
Poison
Mega Minion Musketeer Wizard Skeleton Army
Lightning
Mega Minion Musketeer Wizard Bowler
Rocket
Musketeer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Skeleton Army Musketeer Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion Bowler
Royal Giant
Fire Spirit Mega Minion Musketeer Wizard Bowler The Log
Mega Minion
Fire Spirit Royal Giant Bowler
Musketeer
Royal Giant Bowler The Log
Wizard
Royal Giant
Skeleton Army
Bowler
Fire Spirit Royal Giant Mega Minion Musketeer The Log
The Log
Royal Giant Musketeer Bowler

Defense Synergies 2 10

Fire Spirit
The Log
Royal Giant
Mega Minion
Musketeer Wizard Skeleton Army The Log
Musketeer
The Log Mega Minion Skeleton Army Bowler
Wizard
Mega Minion Skeleton Army The Log
Skeleton Army
Mega Minion Musketeer Wizard The Log
Bowler
The Log Musketeer
The Log
Musketeer Bowler Fire Spirit Mega Minion Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Musketeer Wizard The Log
Skeleton Army Mega Minion Musketeer The Log
Skeleton Army Bowler Fire Spirit Mega Minion Musketeer
Skeleton Army Mega Minion Musketeer Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Fire Spirit Mega Minion Musketeer
Mega Minion Musketeer Fire Spirit Wizard
Bowler Musketeer The Log
Musketeer Skeleton Army
Skeleton Army Fire Spirit Musketeer Bowler
Skeleton Army Mega Minion Musketeer Wizard Bowler The Log
Mega Minion Musketeer Wizard
Skeleton Army Bowler Fire Spirit Musketeer Wizard The Log
Fire Spirit Wizard Skeleton Army Bowler Mega Minion The Log
Skeleton Army
Skeleton Army Bowler The Log
Wizard Musketeer Skeleton Army Bowler
Fire Spirit Mega Minion Musketeer Wizard Skeleton Army Bowler The Log
Wizard The Log Fire Spirit Mega Minion Musketeer Bowler
Musketeer
Wizard Skeleton Army Bowler Fire Spirit Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler
Mega Minion Musketeer Wizard Bowler The Log
Skeleton Army Musketeer Bowler The Log
Skeleton Army Bowler Musketeer The Log
Musketeer Skeleton Army Bowler
Fire Spirit Wizard Musketeer
Skeleton Army Mega Minion Musketeer Bowler
Skeleton Army
Mega Minion Skeleton Army The Log
Mega Minion Musketeer Skeleton Army
Mega Minion Musketeer Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler Wizard
Wizard Musketeer Skeleton Army Bowler
Skeleton Army Mega Minion Musketeer Bowler The Log
Bowler Mega Minion Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer Bowler The Log
The Log
Musketeer The Log
Wizard Fire Spirit Bowler The Log
Wizard Fire Spirit Mega Minion Musketeer
Fire Spirit Musketeer Wizard Bowler The Log
The Log Fire Spirit Wizard Bowler
The Log Wizard
Fire Spirit Musketeer Bowler
Musketeer Wizard Bowler The Log
Fire Spirit Musketeer Wizard
Fire Spirit Musketeer Bowler The Log
Musketeer
Musketeer The Log
Musketeer Wizard Bowler The Log
Musketeer Wizard Bowler The Log
Fire Spirit Mega Minion Musketeer Wizard Bowler The Log
Fire Spirit Wizard Bowler The Log
Musketeer Bowler The Log
Wizard
Musketeer Bowler The Log
Musketeer The Log
The Log Fire Spirit Wizard Bowler
Mega Minion
The Log Musketeer Wizard Bowler
Musketeer Wizard Bowler The Log
Musketeer The Log
Fire Spirit Musketeer Wizard
Mega Minion Musketeer Wizard
Mega Minion Bowler
Musketeer Wizard The Log
Wizard Bowler The Log
Fire Spirit Musketeer Skeleton Army
Fire Spirit Mega Minion Musketeer Wizard
The Log
Mega Minion Musketeer Wizard Bowler
The Log Musketeer Wizard Bowler
Mega Minion Musketeer
Musketeer Bowler The Log
Musketeer
Musketeer Bowler The Log

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