My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion Musketeer Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Mega Minion Musketeer Furnace Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner
Giant Snowball
Bats Archers Mega Minion Musketeer Furnace Miner
Zap
Bats Archers Furnace
Barbarian Barrel
Archers Musketeer Furnace Magic Archer
The Log
Archers Musketeer Furnace
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Mega Minion Musketeer Bowler Miner Magic Archer
Fireball
Archers Mega Minion Musketeer Furnace Bowler Magic Archer
Poison
Bats Archers Mega Minion Musketeer Furnace Magic Archer
Lightning
Mega Minion Musketeer Furnace Bowler Magic Archer
Rocket
Musketeer Furnace Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Bowler Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Mega Minion Miner Musketeer Furnace Magic Archer Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Mega Minion Miner

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Minion Bowler
Archers
Bowler Miner
Mega Minion
Bats Furnace Bowler Miner
Musketeer
Bowler Miner
Furnace
Miner Mega Minion Bowler
Bowler
Bats Archers Mega Minion Musketeer Furnace Miner Magic Archer
Miner
Bats Furnace Archers Mega Minion Musketeer Bowler Magic Archer
Magic Archer
Bowler Miner

Defense Synergies 0 13

Bats
Musketeer Bowler
Archers
Mega Minion Furnace Bowler
Mega Minion
Archers Musketeer Furnace Miner
Musketeer
Bats Mega Minion Furnace Bowler Miner
Furnace
Archers Mega Minion Musketeer Bowler Magic Archer
Bowler
Bats Archers Musketeer Furnace
Miner
Mega Minion Musketeer
Magic Archer
Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mega Minion Musketeer Magic Archer
Bats Mega Minion Musketeer Furnace
Furnace Bowler Bats Archers Mega Minion Musketeer
Bats Mega Minion Musketeer Furnace Bowler
Bowler
Bowler Bats Archers Mega Minion Musketeer Furnace Magic Archer
Bats Mega Minion Musketeer Furnace Archers Magic Archer
Bowler Musketeer Magic Archer
Musketeer Furnace
Archers Musketeer Bowler Miner
Bats Archers Mega Minion Musketeer Furnace Bowler Magic Archer
Mega Minion Musketeer Bats Archers Furnace Magic Archer
Furnace Bowler Bats Musketeer
Bowler Bats Mega Minion Furnace Magic Archer
Furnace
Furnace Bowler
Bats Musketeer Furnace Bowler
Bats Archers Mega Minion Musketeer Furnace Bowler Magic Archer
Furnace Bats Archers Mega Minion Musketeer Bowler Magic Archer
Musketeer
Bowler Bats Archers Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Bowler
Archers Mega Minion Musketeer Bowler Miner Magic Archer
Bats Musketeer Furnace Bowler
Bowler Bats Musketeer
Musketeer Bowler
Furnace Bats Archers Musketeer Magic Archer
Bats Archers Mega Minion Musketeer Furnace Bowler
Bats Mega Minion Magic Archer
Mega Minion Musketeer
Bats Mega Minion Musketeer Bowler
Bowler
Bowler
Archers Musketeer Furnace Bowler Magic Archer
Bats Archers Mega Minion Musketeer Furnace Bowler Magic Archer
Bats Bowler Archers Mega Minion Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Musketeer Bowler Miner Magic Archer
Miner Magic Archer
Musketeer
Furnace Bowler Magic Archer
Bats Mega Minion Musketeer Furnace Magic Archer
Archers Musketeer Furnace Bowler Magic Archer
Bowler Magic Archer
Miner
Bats Musketeer Bowler
Miner Musketeer Bowler Magic Archer
Archers Musketeer Magic Archer
Musketeer Bowler Miner Magic Archer
Musketeer Magic Archer
Musketeer Furnace Magic Archer
Musketeer Furnace Bowler Magic Archer
Magic Archer Musketeer Furnace Bowler
Bats
Archers Mega Minion Musketeer Bowler Magic Archer
Bowler Miner Magic Archer
Musketeer Bowler Magic Archer
Musketeer Bowler
Musketeer
Furnace Bowler Magic Archer
Mega Minion
Miner Musketeer Bowler Magic Archer
Musketeer Bowler Miner Magic Archer
Miner Musketeer Magic Archer
Bats Archers Musketeer Furnace Magic Archer
Bats Mega Minion Musketeer
Mega Minion Bowler
Musketeer Miner Magic Archer
Magic Archer
Bowler Magic Archer
Bats Archers Musketeer Magic Archer
Archers Mega Minion Musketeer Magic Archer
Miner Mega Minion Musketeer Bowler Magic Archer
Musketeer Bowler Magic Archer
Mega Minion Musketeer
Bats Musketeer Bowler Magic Archer
Bats Musketeer Magic Archer
Musketeer Bowler Miner Magic Archer

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