My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Musketeer Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Balloon
Giant Snowball
Bomber Musketeer Guards Balloon
Zap
Bomber Mortar Royal Giant Guards Balloon
Barbarian Barrel
Bomber Mortar Musketeer Guards Ice Wizard
The Log
Bomber Royal Giant Musketeer Guards
Earthquake
Bomber Mortar Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Musketeer Guards Balloon Ice Wizard
Fireball
Bomber Mortar Musketeer Balloon Ice Wizard
Poison
Bomber Mortar Musketeer Guards Balloon Ice Wizard
Lightning
Mortar Musketeer Balloon Ice Wizard
Rocket
Mortar Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Guards Ice Wizard Mortar Musketeer Poison Balloon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Guards Ice Wizard Mortar

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Mortar
Mortar
Royal Giant Bomber Musketeer
Royal Giant
Bomber Mortar Poison Ice Wizard Musketeer Guards
Musketeer
Mortar Royal Giant Balloon
Guards
Royal Giant
Poison
Royal Giant Balloon
Balloon
Musketeer Poison Ice Wizard
Ice Wizard
Royal Giant Balloon

Defense Synergies 1 9

Bomber
Mortar Guards
Mortar
Bomber Musketeer Guards Poison Ice Wizard
Royal Giant
Musketeer
Guards Mortar
Guards
Musketeer Bomber Mortar Poison Ice Wizard
Poison
Mortar Guards Ice Wizard
Balloon
Ice Wizard
Mortar Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Musketeer
Bomber Mortar Musketeer Ice Wizard
Mortar Bomber Musketeer Ice Wizard
Bomber Mortar Musketeer Guards Ice Wizard
Bomber Poison
Bomber Musketeer Guards Ice Wizard
Musketeer Mortar Poison Ice Wizard
Musketeer Poison
Mortar Musketeer Ice Wizard
Guards Bomber Musketeer Ice Wizard
Guards Poison Ice Wizard Bomber Musketeer
Musketeer Poison Ice Wizard
Mortar Bomber Musketeer Guards Ice Wizard
Bomber Mortar Guards Poison
Mortar
Mortar
Bomber Mortar Musketeer Poison
Mortar Bomber Musketeer Guards Ice Wizard
Mortar Poison Bomber Musketeer Guards Ice Wizard
Mortar Musketeer
Bomber Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Poison Bomber Mortar Musketeer
Guards Musketeer
Guards Musketeer
Musketeer Guards
Poison Musketeer Ice Wizard
Guards Musketeer Ice Wizard
Mortar Poison
Musketeer Guards
Musketeer Guards
Guards Poison
Guards
Bomber Musketeer
Guards Bomber Mortar Musketeer Poison
Poison Bomber Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Musketeer Guards
Mortar Poison Musketeer Ice Wizard
Poison
Musketeer Guards Poison
Bomber Poison Mortar
Poison Musketeer Ice Wizard
Bomber Mortar Musketeer Poison
Poison Ice Wizard
Poison Mortar
Musketeer Guards Poison
Poison Mortar Musketeer
Poison Musketeer
Poison Mortar Musketeer
Mortar Musketeer Poison
Mortar Musketeer Poison
Bomber Mortar Musketeer Poison
Mortar Musketeer Poison
Mortar Poison
Bomber
Bomber Mortar Musketeer Poison
Bomber Mortar Poison
Musketeer Poison
Poison
Musketeer
Mortar Musketeer Poison
Poison Bomber Mortar Ice Wizard
Mortar Poison Musketeer Ice Wizard
Mortar Musketeer Poison
Poison Mortar Musketeer
Poison Musketeer Ice Wizard
Musketeer Guards Poison
Poison Bomber Mortar Musketeer
Poison
Poison
Musketeer Guards
Poison Musketeer Ice Wizard
Poison Musketeer
Bomber Mortar Musketeer Poison
Poison
Musketeer
Musketeer Guards Poison
Musketeer Poison
Poison Mortar Musketeer

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