My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Musketeer Bomb Tower Skeleton Army Witch
The Log
Musketeer Hog Rider Skeleton Army Witch
Earthquake
Bomb Tower Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Hog Rider Skeleton Army Witch
Fireball
Musketeer Bomb Tower Hog Rider Skeleton Army Witch
Poison
Musketeer Bomb Tower Skeleton Army Witch
Lightning
Musketeer Bomb Tower Witch
Rocket
Musketeer Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Skeleton Army Musketeer Bomb Tower Hog Rider Freeze Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Skeleton Army Musketeer

Attack Synergies 5 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze
Musketeer
Hog Rider
Bomb Tower
Hog Rider
Arrows Musketeer Rage Freeze Witch
Rage
Hog Rider Witch
Skeleton Army
Freeze
Hog Rider Arrows
Witch
Rage Hog Rider

Defense Synergies 0 5

Arrows
Bomb Tower
Musketeer
Bomb Tower Skeleton Army
Bomb Tower
Arrows Musketeer Skeleton Army
Hog Rider
Rage
Skeleton Army
Musketeer Bomb Tower Freeze
Freeze
Skeleton Army
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Bomb Tower Skeleton Army Musketeer Witch
Bomb Tower Skeleton Army Witch Musketeer Freeze
Bomb Tower Skeleton Army Witch Musketeer
Arrows Bomb Tower Skeleton Army
Arrows Skeleton Army Freeze Musketeer Bomb Tower
Musketeer Arrows Bomb Tower Freeze Witch
Arrows Musketeer Bomb Tower
Witch Musketeer Bomb Tower Skeleton Army
Skeleton Army Musketeer
Skeleton Army Witch Arrows Musketeer Bomb Tower Freeze
Arrows Musketeer Witch
Bomb Tower Skeleton Army Musketeer Freeze Witch
Bomb Tower Skeleton Army Arrows Freeze Witch
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Freeze
Bomb Tower Arrows Musketeer Skeleton Army Witch
Arrows Bomb Tower Musketeer Skeleton Army Witch
Arrows Bomb Tower Freeze Witch Musketeer
Musketeer Bomb Tower
Skeleton Army Arrows Musketeer Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Arrows Musketeer Bomb Tower
Skeleton Army Musketeer Bomb Tower Witch
Skeleton Army Musketeer
Musketeer Skeleton Army Witch
Arrows Musketeer Bomb Tower Freeze Witch
Skeleton Army Musketeer Bomb Tower Witch
Bomb Tower Skeleton Army
Freeze Bomb Tower Skeleton Army Witch
Witch Musketeer Skeleton Army
Musketeer Bomb Tower Witch
Skeleton Army Arrows
Skeleton Army Bomb Tower Witch
Musketeer Bomb Tower Skeleton Army Witch
Skeleton Army Witch Musketeer Bomb Tower Freeze
Arrows Musketeer Bomb Tower Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Freeze
Arrows Musketeer
Arrows
Arrows Musketeer Freeze
Arrows
Arrows Musketeer Freeze Witch
Arrows Musketeer Witch
Arrows Freeze
Arrows
Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer Freeze
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows Freeze
Arrows Musketeer
Arrows Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Freeze Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Freeze Witch
Arrows Musketeer
Arrows Freeze
Arrows
Musketeer Skeleton Army Freeze Witch
Arrows Musketeer Witch
Freeze
Arrows
Musketeer
Arrows Musketeer
Arrows
Musketeer
Musketeer Freeze Witch
Musketeer Witch
Musketeer Freeze Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: