My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Musketeer
Zap
Bats Mortar
Barbarian Barrel
Mortar Musketeer
The Log
Mini P.E.K.K.A Musketeer
Earthquake
Mortar
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer
Fireball
Mortar Musketeer
Poison
Bats Mortar Musketeer
Lightning
Mortar Ice Golem Mini P.E.K.K.A Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Arrows Mortar Mini P.E.K.K.A Musketeer Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Arrows

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mortar Mini P.E.K.K.A
Arrows
Mortar Mini P.E.K.K.A
Mortar
Bats Arrows Ice Golem Musketeer The Log
Ice Golem
Bats Musketeer Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Ice Golem Musketeer The Log
Musketeer
Ice Golem Mortar Mini P.E.K.K.A The Log
Poison
The Log
The Log
Mortar Mini P.E.K.K.A Musketeer Poison

Defense Synergies 3 17

Bats
Mortar Ice Golem Mini P.E.K.K.A Musketeer The Log
Arrows
Mortar Ice Golem Mini P.E.K.K.A
Mortar
Bats Arrows Ice Golem Musketeer Poison The Log
Ice Golem
Musketeer Bats Arrows Mortar Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A
The Log Bats Arrows Ice Golem Musketeer
Musketeer
Ice Golem The Log Bats Mortar Mini P.E.K.K.A
Poison
Mortar Ice Golem The Log
The Log
Mini P.E.K.K.A Musketeer Bats Mortar Ice Golem Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem Musketeer The Log
Mini P.E.K.K.A Bats Mortar Musketeer The Log
Mortar Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Mortar Musketeer
Arrows Mini P.E.K.K.A Poison The Log
Arrows The Log Bats Musketeer
Bats Musketeer Arrows Mortar Poison
Arrows Ice Golem Musketeer Poison The Log
Mini P.E.K.K.A Mortar Musketeer
Ice Golem Mini P.E.K.K.A Musketeer
Bats Poison Arrows Ice Golem Musketeer The Log
Arrows Musketeer Bats Poison
Mortar Mini P.E.K.K.A Bats Musketeer The Log
Bats Arrows Mortar Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Mortar
Mortar Mini P.E.K.K.A The Log
Bats Arrows Mortar Mini P.E.K.K.A Musketeer Poison
Arrows Mortar Bats Musketeer The Log
Arrows Mortar Poison The Log Bats Ice Golem Musketeer
Mini P.E.K.K.A Mortar Musketeer
Bats Arrows Mini P.E.K.K.A Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem
Poison Arrows Mortar Ice Golem Mini P.E.K.K.A Musketeer The Log
Bats Ice Golem Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Ice Golem Musketeer The Log
Mini P.E.K.K.A Musketeer
Arrows Poison Bats Ice Golem Musketeer
Mini P.E.K.K.A Bats Ice Golem Musketeer
Mini P.E.K.K.A
Bats Mortar Ice Golem Mini P.E.K.K.A Poison The Log
Musketeer
Bats Mini P.E.K.K.A Musketeer
Arrows Poison The Log
Mini P.E.K.K.A Ice Golem
Musketeer
Bats Mortar Ice Golem Mini P.E.K.K.A Musketeer Poison The Log
Bats Arrows Poison Ice Golem Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Ice Golem Musketeer The Log
Arrows Mortar Poison Musketeer The Log
Arrows Poison The Log
Arrows Ice Golem Musketeer Poison The Log
Poison Arrows Mortar The Log
Arrows Poison Bats Ice Golem Musketeer
Arrows Mortar Musketeer Poison The Log
Arrows Poison The Log Ice Golem
Arrows Poison The Log Mortar
Bats Mini P.E.K.K.A Musketeer Poison
Poison Arrows Mortar Musketeer The Log
Poison Arrows Musketeer
Poison Mortar Ice Golem Musketeer The Log
Arrows Mortar Musketeer Poison
Arrows Mortar Ice Golem Musketeer Poison The Log
Arrows Mortar Musketeer Poison The Log
Arrows Mortar Musketeer Poison The Log
Arrows Mortar Poison
Bats Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A Musketeer Poison The Log
Arrows Mortar Poison The Log
Musketeer Poison The Log
Arrows Poison
Musketeer The Log
Arrows Mortar Musketeer Poison The Log
Arrows Ice Golem Poison The Log Mortar
Arrows Mortar Poison The Log Musketeer
Arrows Mortar Musketeer Poison The Log
Poison Arrows Mortar Musketeer The Log
Poison Bats Arrows Ice Golem Musketeer
Bats Musketeer Poison
Mini P.E.K.K.A
Poison Arrows Mortar Musketeer The Log
Arrows Poison
Arrows Poison The Log
Bats Musketeer
Poison Arrows Musketeer
Arrows The Log
Poison Mini P.E.K.K.A Musketeer
Arrows The Log Mortar Ice Golem Musketeer Poison
Arrows Poison
Musketeer
Bats Musketeer Poison The Log
Bats Musketeer Poison
Poison Mortar Musketeer The Log

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