My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant
Giant Snowball
Spear Goblins Bats Musketeer
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Musketeer
The Log
Spear Goblins Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mini P.E.K.K.A Musketeer
Fireball
Musketeer
Poison
Spear Goblins Bats Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Fireball Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mini P.E.K.K.A Giant
Bats
Giant Zap Mini P.E.K.K.A
Zap
Fireball Giant Spear Goblins Bats Mini P.E.K.K.A Musketeer The Log
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Spear Goblins Bats Zap Musketeer The Log
Musketeer
Giant Zap Mini P.E.K.K.A The Log
Giant
Bats Zap Mini P.E.K.K.A Musketeer Spear Goblins Fireball The Log
The Log
Zap Fireball Mini P.E.K.K.A Musketeer Giant

Defense Synergies 5 14

Spear Goblins
Bats Zap Mini P.E.K.K.A Musketeer The Log
Bats
Spear Goblins Zap Mini P.E.K.K.A Musketeer The Log
Zap
Fireball Mini P.E.K.K.A Spear Goblins Bats Musketeer The Log
Fireball
Zap The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap The Log Spear Goblins Bats Fireball Musketeer
Musketeer
The Log Spear Goblins Bats Zap Fireball Mini P.E.K.K.A
Giant
The Log
Fireball Mini P.E.K.K.A Musketeer Spear Goblins Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Musketeer The Log
Mini P.E.K.K.A Bats Zap Musketeer The Log
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Spear Goblins Bats Zap Musketeer
Bats Musketeer Spear Goblins Zap Fireball
Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Spear Goblins Mini P.E.K.K.A Musketeer
Bats Spear Goblins Zap Fireball Musketeer The Log
Musketeer Spear Goblins Bats Zap Fireball
Mini P.E.K.K.A Bats Zap Fireball Musketeer The Log
Fireball Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Musketeer
Fireball Spear Goblins Bats Zap Musketeer The Log
Zap The Log Spear Goblins Bats Fireball Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Bats Fireball Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Fireball
Fireball Zap Mini P.E.K.K.A Musketeer The Log
Spear Goblins Bats Zap Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Bats Zap Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Fireball Bats Zap Musketeer
Mini P.E.K.K.A Spear Goblins Bats Fireball Musketeer
Mini P.E.K.K.A
Zap Spear Goblins Bats Fireball Mini P.E.K.K.A The Log
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Fireball The Log
Mini P.E.K.K.A Fireball
Fireball Musketeer
Spear Goblins Bats Zap Fireball Mini P.E.K.K.A Musketeer The Log
Bats Zap Fireball Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Zap Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Zap The Log
Fireball Spear Goblins Bats Zap Musketeer
Musketeer The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer The Log
Fireball Zap Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Zap Fireball Musketeer The Log
Spear Goblins Zap Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer The Log
Zap Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Fireball Musketeer The Log
Zap The Log Fireball
Fireball The Log Zap Musketeer
Fireball Zap Musketeer The Log
Fireball Zap Musketeer The Log
Bats Zap Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer The Log
Zap Fireball
Fireball The Log
Zap Spear Goblins Bats Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer
The Log Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Bats Fireball Musketeer The Log
Bats Zap Fireball Musketeer
Zap Fireball Musketeer The Log

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