My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Royal Hogs
Giant Snowball
Goblins Bats Musketeer Royal Hogs
Zap
Goblins Bats Royal Hogs
Barbarian Barrel
Goblins Musketeer Royal Hogs
The Log
Goblins Musketeer Royal Hogs
Earthquake
Royal Hogs Elixir Collector
Arrows
Goblins Bats Royal Hogs
Royal Delivery
Goblins Bats Musketeer Royal Hogs
Fireball
Musketeer Royal Hogs Elixir Collector
Poison
Bats Musketeer Royal Hogs Elixir Collector
Lightning
Musketeer Elixir Collector
Rocket
Musketeer Royal Hogs Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Earthquake Fireball Musketeer Giant Royal Hogs Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Earthquake Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant
Bats
Giant Royal Hogs
Earthquake
Giant Royal Hogs Fireball
Fireball
Earthquake Giant Royal Hogs
Musketeer
Giant Royal Hogs
Giant
Bats Earthquake Musketeer Goblins Fireball
Royal Hogs
Earthquake Bats Fireball Musketeer
Elixir Collector

Defense Synergies 0 5

Goblins
Musketeer
Bats
Earthquake Musketeer
Earthquake
Bats Fireball
Fireball
Earthquake Musketeer
Musketeer
Goblins Bats Fireball
Giant
Royal Hogs
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Musketeer
Goblins Bats Musketeer
Goblins Bats Musketeer
Goblins Bats Musketeer
Earthquake Fireball
Fireball Goblins Bats Earthquake Musketeer
Bats Musketeer Fireball
Earthquake Fireball Musketeer
Goblins Musketeer
Goblins Musketeer
Goblins Bats Earthquake Fireball Musketeer
Musketeer Bats Fireball
Bats Earthquake Fireball Musketeer
Fireball Goblins Bats Earthquake
Fireball
Goblins Bats Fireball Musketeer
Fireball Goblins Bats Musketeer
Earthquake Bats Fireball Musketeer
Musketeer
Goblins Bats Earthquake Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball
Fireball Musketeer
Goblins Bats Musketeer
Bats Fireball Musketeer
Musketeer
Fireball Bats Musketeer
Goblins Bats Fireball Musketeer
Goblins Bats Fireball
Musketeer
Bats Musketeer
Fireball
Fireball
Fireball Musketeer
Goblins Bats Fireball Musketeer
Bats Earthquake Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Musketeer
Fireball Musketeer
Earthquake Fireball
Earthquake Fireball Musketeer
Fireball Earthquake
Fireball Bats Musketeer
Earthquake Musketeer
Earthquake Fireball
Fireball
Goblins Bats Fireball Musketeer
Earthquake Fireball Musketeer
Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball
Bats
Earthquake Fireball Musketeer
Earthquake Fireball
Earthquake Fireball Musketeer
Fireball
Musketeer
Earthquake Fireball Musketeer
Earthquake Fireball
Fireball Earthquake Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Earthquake Fireball Musketeer
Fireball
Earthquake Fireball
Earthquake Bats Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Earthquake Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer

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