My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions
Giant Snowball
Spear Goblins Minions Barbarians Musketeer
Zap
Spear Goblins Minions
Barbarian Barrel
Spear Goblins Barbarians Musketeer
The Log
Spear Goblins Barbarians Musketeer
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Musketeer
Fireball
Minions Barbarians Musketeer
Poison
Spear Goblins Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Minions Tornado Musketeer Poison Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Minions Tornado

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Golem
Minions
Golem
Barbarians
Musketeer
Golem The Log
Tornado
Poison Golem The Log
Poison
Golem Tornado The Log
Golem
Poison Spear Goblins Minions Musketeer Tornado The Log
The Log
Musketeer Tornado Poison Golem

Defense Synergies 1 11

Spear Goblins
Minions Barbarians Musketeer Poison The Log
Minions
Spear Goblins Musketeer The Log
Barbarians
Spear Goblins
Musketeer
The Log Spear Goblins Minions Tornado
Tornado
Musketeer Poison The Log
Poison
Spear Goblins Tornado The Log
Golem
The Log
Musketeer Spear Goblins Minions Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Musketeer The Log
Barbarians Minions Musketeer The Log
Barbarians Tornado Minions Musketeer
Barbarians Minions Musketeer
Barbarians Tornado Poison The Log
Tornado The Log Spear Goblins Minions Musketeer
Minions Musketeer Tornado Spear Goblins Poison
Barbarians Musketeer Poison The Log
Barbarians Minions Musketeer Tornado
Tornado Spear Goblins Barbarians Musketeer
Minions Barbarians Poison Spear Goblins Musketeer Tornado The Log
Minions Musketeer Spear Goblins Tornado Poison
Barbarians Minions Musketeer The Log
Minions Barbarians Tornado Poison The Log
Barbarians
Barbarians Tornado The Log
Barbarians Minions Musketeer Tornado Poison
Spear Goblins Minions Barbarians Musketeer Tornado The Log
Tornado Poison The Log Spear Goblins Minions Barbarians Musketeer
Barbarians Musketeer Tornado
Spear Goblins Minions Barbarians Musketeer Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Poison Musketeer The Log
Barbarians Spear Goblins Minions Musketeer The Log
Barbarians Musketeer Tornado The Log
Barbarians Musketeer
Poison Minions Musketeer Tornado
Spear Goblins Minions Barbarians Musketeer
Barbarians
Spear Goblins Minions Barbarians Tornado Poison The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Barbarians Tornado Poison The Log
Barbarians
Barbarians Musketeer
Barbarians Spear Goblins Minions Musketeer Tornado Poison The Log
Minions Poison Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer Tornado The Log
Poison The Log
Barbarians Musketeer Poison The Log
Poison The Log
Poison Spear Goblins Minions Musketeer Tornado
Musketeer Tornado Poison The Log
Poison The Log Tornado
Poison The Log Tornado
Minions Musketeer Tornado Poison
Poison Musketeer Tornado The Log
Poison Musketeer Tornado
Poison Musketeer The Log
Minions Musketeer Poison
Musketeer Poison The Log
Spear Goblins Musketeer Poison The Log
Musketeer Poison The Log
Tornado Poison
Minions
Musketeer Poison The Log
Tornado Poison The Log
Minions Musketeer Poison The Log
Tornado Poison
Musketeer Tornado The Log
Barbarians Musketeer Poison The Log
Tornado Poison The Log
Poison The Log Musketeer Tornado
Musketeer Tornado Poison The Log
Poison Musketeer Tornado The Log
Poison Musketeer Tornado
Minions Musketeer Poison
Poison Musketeer The Log
Poison
Poison The Log
Spear Goblins Minions Barbarians Musketeer
Poison Musketeer Tornado
The Log
Poison Musketeer
The Log Musketeer Poison
Tornado Poison
Musketeer
Minions Musketeer Tornado Poison The Log
Musketeer Tornado Poison
Poison Musketeer Tornado The Log

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