My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Baby Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Bandit
Giant Snowball
Musketeer Baby Dragon
Zap
Royal Giant Bandit
Barbarian Barrel
Knight Musketeer Bandit
The Log
Royal Giant Musketeer Bandit
Earthquake
Arrows
Royal Delivery
Knight Musketeer Baby Dragon P.E.K.K.A Bandit
Fireball
Musketeer Baby Dragon Bandit
Poison
Musketeer
Lightning
Knight Musketeer Baby Dragon Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Bandit Musketeer Baby Dragon Royal Giant Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Bandit Musketeer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Baby Dragon The Log
Royal Giant
Lightning Musketeer Baby Dragon The Log Bandit
Musketeer
Knight Royal Giant Baby Dragon P.E.K.K.A The Log Bandit
Baby Dragon
Knight Royal Giant Musketeer Lightning P.E.K.K.A Bandit
Lightning
Royal Giant Baby Dragon
P.E.K.K.A
Musketeer Baby Dragon The Log
The Log
Knight Royal Giant Musketeer P.E.K.K.A Bandit
Bandit
Royal Giant Musketeer Baby Dragon The Log

Defense Synergies 3 10

Knight
Musketeer Baby Dragon The Log
Royal Giant
Musketeer
Knight The Log Baby Dragon P.E.K.K.A Bandit
Baby Dragon
Knight Musketeer P.E.K.K.A The Log Bandit
Lightning
The Log
P.E.K.K.A
The Log Musketeer Baby Dragon
The Log
Musketeer P.E.K.K.A Knight Baby Dragon Lightning Bandit
Bandit
Musketeer Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Musketeer Baby Dragon The Log
P.E.K.K.A Knight Musketeer The Log Bandit
P.E.K.K.A Knight Musketeer Lightning Bandit
P.E.K.K.A Knight Musketeer Bandit
Lightning P.E.K.K.A The Log
The Log Musketeer Baby Dragon Bandit
Musketeer Lightning Baby Dragon
Lightning Musketeer Baby Dragon P.E.K.K.A The Log Bandit
P.E.K.K.A Musketeer
Knight Musketeer Bandit
Knight Musketeer Baby Dragon The Log Bandit
Musketeer Baby Dragon
P.E.K.K.A Knight Musketeer Lightning The Log Bandit
Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Bandit
Lightning P.E.K.K.A The Log Bandit
Knight Musketeer P.E.K.K.A
Knight Musketeer Baby Dragon The Log Bandit
Baby Dragon The Log Knight Musketeer Bandit
P.E.K.K.A Musketeer
Knight Musketeer Baby Dragon P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Bandit
Bandit Knight Musketeer Baby Dragon Lightning The Log
P.E.K.K.A Bandit Knight Musketeer Lightning The Log
Lightning P.E.K.K.A Knight Musketeer The Log Bandit
P.E.K.K.A Knight Musketeer Bandit
Musketeer Baby Dragon
P.E.K.K.A Knight Musketeer Lightning Bandit
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Baby Dragon The Log Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Knight Musketeer
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Knight Bandit
Musketeer Baby Dragon
Knight Musketeer Baby Dragon Lightning P.E.K.K.A The Log
Musketeer Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Musketeer Baby Dragon The Log Bandit
Musketeer Baby Dragon The Log Bandit
Lightning Baby Dragon The Log Bandit
Lightning Knight Musketeer The Log
Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning Bandit
Lightning Musketeer
Lightning Knight Musketeer The Log Bandit
Lightning Musketeer Baby Dragon
Lightning Knight Musketeer Baby Dragon The Log Bandit
Lightning Musketeer Baby Dragon Bandit
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log Bandit
Lightning Musketeer Baby Dragon The Log Bandit
Lightning
Lightning
Lightning Musketeer Baby Dragon The Log Bandit
Lightning Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Musketeer Baby Dragon Lightning Bandit
Lightning Musketeer Baby Dragon The Log Bandit
Lightning Musketeer Baby Dragon The Log Bandit
Lightning Musketeer Baby Dragon
Lightning Musketeer
Lightning
Lightning Musketeer The Log Bandit
Lightning
P.E.K.K.A
Lightning The Log
Lightning Musketeer Bandit
Lightning Musketeer Baby Dragon
The Log
Lightning Knight Musketeer Baby Dragon
The Log Musketeer Baby Dragon Lightning
Lightning
Musketeer P.E.K.K.A
Musketeer Baby Dragon Lightning The Log
Musketeer Lightning
Lightning Musketeer Baby Dragon The Log Bandit

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