My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Furnace Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians Hog Rider Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Balloon Inferno Dragon
Giant Snowball
Musketeer Hog Rider Furnace Baby Dragon Balloon Inferno Dragon
Zap
Furnace Balloon Inferno Dragon
Barbarian Barrel
Rascals Elite Barbarians Musketeer Furnace
The Log
Rascals Elite Barbarians Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Rascals Furnace
Royal Delivery
Rascals Elite Barbarians Musketeer Hog Rider Baby Dragon Balloon Inferno Dragon
Fireball
Rascals Elite Barbarians Musketeer Hog Rider Furnace Baby Dragon Balloon Inferno Dragon
Poison
Rascals Musketeer Furnace Balloon
Lightning
Elite Barbarians Musketeer Furnace Baby Dragon Balloon Inferno Dragon
Rocket
Rascals Elite Barbarians Musketeer Hog Rider Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Hog Rider Furnace Baby Dragon Inferno Dragon Rascals Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Hog Rider Furnace Baby Dragon

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Musketeer Hog Rider Baby Dragon Balloon
Elite Barbarians
Hog Rider Furnace
Musketeer
Hog Rider Rascals Baby Dragon Balloon
Hog Rider
Musketeer Rascals Elite Barbarians Furnace Baby Dragon Balloon
Furnace
Elite Barbarians Hog Rider Baby Dragon Balloon
Baby Dragon
Rascals Musketeer Hog Rider Furnace Balloon Inferno Dragon
Balloon
Rascals Musketeer Hog Rider Furnace Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 6

Rascals
Musketeer Baby Dragon
Elite Barbarians
Musketeer
Rascals Furnace Baby Dragon
Hog Rider
Furnace
Musketeer Baby Dragon
Baby Dragon
Rascals Musketeer Furnace Inferno Dragon
Balloon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Elite Barbarians Inferno Dragon Rascals Musketeer Furnace
Furnace Rascals Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Inferno Dragon Rascals Musketeer Furnace
Elite Barbarians
Rascals Musketeer Furnace Baby Dragon
Musketeer Furnace Inferno Dragon Rascals Baby Dragon
Rascals Musketeer Baby Dragon
Inferno Dragon Rascals Elite Barbarians Musketeer Furnace
Elite Barbarians Rascals Musketeer
Rascals Musketeer Furnace Baby Dragon
Musketeer Inferno Dragon Rascals Furnace Baby Dragon
Furnace Rascals Elite Barbarians Musketeer
Rascals Furnace Baby Dragon
Elite Barbarians Inferno Dragon Rascals Furnace
Rascals Elite Barbarians Furnace Inferno Dragon
Rascals Elite Barbarians Musketeer Furnace
Rascals Elite Barbarians Musketeer Furnace Baby Dragon
Furnace Baby Dragon Rascals Musketeer Inferno Dragon
Elite Barbarians Musketeer Inferno Dragon
Rascals Elite Barbarians Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Furnace
Elite Barbarians Musketeer Baby Dragon Inferno Dragon
Rascals Elite Barbarians Musketeer Furnace
Rascals Elite Barbarians Musketeer
Rascals Elite Barbarians Musketeer Inferno Dragon
Furnace Rascals Musketeer Baby Dragon
Rascals Elite Barbarians Musketeer Furnace
Rascals Elite Barbarians Inferno Dragon
Elite Barbarians Baby Dragon Inferno Dragon
Musketeer Inferno Dragon
Inferno Dragon Rascals Elite Barbarians Musketeer
Elite Barbarians
Rascals Elite Barbarians
Rascals Musketeer Furnace Baby Dragon
Rascals Elite Barbarians Musketeer Furnace Baby Dragon Inferno Dragon
Rascals Elite Barbarians Musketeer Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Rascals Musketeer
Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Baby Dragon
Elite Barbarians Musketeer
Musketeer
Musketeer Baby Dragon
Elite Barbarians Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Furnace Baby Dragon
Inferno Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer Furnace Baby Dragon
Musketeer
Elite Barbarians
Musketeer
Musketeer
Musketeer Baby Dragon
Rascals Musketeer Baby Dragon
Musketeer Baby Dragon
Elite Barbarians Musketeer
Rascals Elite Barbarians Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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