My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Skeleton Army
Giant Snowball
Goblins Musketeer Royal Hogs Guards Skeleton Army
Zap
Goblins Royal Hogs Guards Skeleton Army
Barbarian Barrel
Goblins Musketeer Royal Hogs Guards Skeleton Army
The Log
Goblins Musketeer Royal Hogs Guards Skeleton Army
Earthquake
Royal Hogs Guards Skeleton Army
Arrows
Goblins Royal Hogs Guards Skeleton Army
Royal Delivery
Goblins Musketeer Royal Hogs Guards Skeleton Army
Fireball
Musketeer Royal Hogs Skeleton Army
Poison
Musketeer Royal Hogs Guards Skeleton Army
Lightning
Musketeer
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Guards Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Guards Skeleton Army Musketeer Royal Hogs Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Guards Skeleton Army

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Royal Hogs Golem
Musketeer
Royal Hogs Golem
Royal Hogs
Arrows Musketeer Guards
Rocket
Golem
Guards
Royal Hogs
Skeleton Army
Golem
Arrows Musketeer Rocket

Defense Synergies 1 3

Goblins
Musketeer
Arrows
Musketeer
Guards Goblins Skeleton Army
Royal Hogs
Rocket
Guards
Musketeer Skeleton Army
Skeleton Army
Musketeer Guards
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer
Skeleton Army Goblins Musketeer
Rocket Skeleton Army Goblins Musketeer
Skeleton Army Goblins Musketeer Guards
Arrows Rocket Skeleton Army
Arrows Skeleton Army Goblins Musketeer Guards
Musketeer Rocket Arrows
Rocket Arrows Musketeer
Goblins Musketeer Skeleton Army
Guards Skeleton Army Goblins Musketeer
Goblins Guards Skeleton Army Arrows Musketeer
Arrows Musketeer
Skeleton Army Musketeer Rocket Guards
Rocket Skeleton Army Goblins Arrows Guards
Skeleton Army
Rocket Skeleton Army
Goblins Arrows Musketeer Skeleton Army
Arrows Goblins Musketeer Guards Skeleton Army
Arrows Musketeer Guards
Musketeer
Skeleton Army Goblins Arrows Musketeer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Goblins
Arrows Musketeer Rocket
Guards Skeleton Army Goblins Musketeer Rocket
Rocket Guards Skeleton Army Musketeer
Musketeer Guards Skeleton Army
Arrows Rocket Musketeer
Rocket Guards Skeleton Army Goblins Musketeer
Skeleton Army
Rocket Goblins Skeleton Army
Musketeer Guards Skeleton Army
Musketeer Guards
Rocket Skeleton Army Arrows Guards
Rocket Skeleton Army Guards
Musketeer Skeleton Army
Guards Skeleton Army Goblins Musketeer Rocket
Arrows Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket Guards
Arrows Musketeer
Rocket Arrows
Arrows Musketeer Rocket Guards
Rocket Arrows
Arrows Musketeer Rocket
Arrows Musketeer
Arrows
Arrows
Rocket Goblins Musketeer Guards
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Rocket Musketeer
Arrows Musketeer Rocket
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer Rocket
Arrows Rocket
Rocket
Rocket Arrows Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows
Rocket Musketeer
Rocket Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Rocket Arrows Musketeer
Arrows Musketeer
Rocket Musketeer Guards
Arrows Musketeer Rocket
Rocket Arrows
Rocket Arrows
Musketeer Rocket Guards Skeleton Army
Rocket Arrows Musketeer
Arrows
Musketeer Rocket
Arrows Musketeer
Rocket Arrows
Musketeer
Musketeer Rocket Guards
Musketeer Rocket
Musketeer Rocket

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