My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Musketeer Valkyrie Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant
Giant Snowball
Skeletons Archers Barbarians Musketeer Baby Dragon
Zap
Skeletons Archers
Barbarian Barrel
Skeletons Archers Barbarians Musketeer Valkyrie
The Log
Skeletons Archers Barbarians Musketeer
Earthquake
Skeletons Archers Barbarians
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Barbarians Musketeer Valkyrie Baby Dragon
Fireball
Archers Barbarians Musketeer Baby Dragon
Poison
Archers Barbarians Musketeer
Lightning
Musketeer Valkyrie Baby Dragon
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Musketeer Valkyrie Baby Dragon Barbarians Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Archers Musketeer Valkyrie

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Valkyrie Giant Baby Dragon
Barbarians
Musketeer
Valkyrie Giant Baby Dragon
Valkyrie
Archers Musketeer Giant Baby Dragon
Giant
Musketeer Archers Valkyrie Rocket Baby Dragon
Rocket
Giant
Baby Dragon
Archers Musketeer Valkyrie Giant

Defense Synergies 3 5

Skeletons
Musketeer Archers Baby Dragon
Archers
Valkyrie Skeletons Baby Dragon
Barbarians
Musketeer
Skeletons Valkyrie Baby Dragon
Valkyrie
Archers Musketeer Baby Dragon
Giant
Rocket
Baby Dragon
Skeletons Archers Musketeer Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Valkyrie Baby Dragon
Barbarians Skeletons Musketeer Valkyrie
Barbarians Rocket Skeletons Archers Musketeer Valkyrie
Barbarians Skeletons Musketeer Valkyrie
Barbarians Valkyrie Rocket
Skeletons Archers Musketeer Valkyrie Baby Dragon
Musketeer Rocket Archers Baby Dragon
Rocket Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Skeletons Musketeer
Skeletons Archers Barbarians Musketeer Valkyrie
Archers Barbarians Valkyrie Skeletons Musketeer Baby Dragon
Musketeer Archers Baby Dragon
Barbarians Skeletons Musketeer Valkyrie Rocket
Valkyrie Rocket Barbarians Baby Dragon
Barbarians
Barbarians Rocket
Barbarians Skeletons Musketeer Valkyrie
Archers Barbarians Musketeer Valkyrie Baby Dragon
Valkyrie Baby Dragon Archers Barbarians Musketeer
Barbarians Musketeer
Valkyrie Archers Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeletons Archers
Archers Musketeer Valkyrie Rocket Baby Dragon
Barbarians Skeletons Musketeer Valkyrie Rocket
Valkyrie Rocket Barbarians Musketeer
Barbarians Skeletons Musketeer Valkyrie
Rocket Skeletons Archers Musketeer Baby Dragon
Rocket Skeletons Archers Barbarians Musketeer Valkyrie
Barbarians Valkyrie
Rocket Skeletons Barbarians Valkyrie Baby Dragon
Skeletons Barbarians Musketeer
Barbarians Musketeer Valkyrie
Rocket Barbarians Valkyrie
Barbarians Rocket Skeletons Valkyrie
Archers Barbarians Musketeer Valkyrie Baby Dragon
Barbarians Skeletons Archers Musketeer Valkyrie Rocket Baby Dragon
Valkyrie Archers Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Baby Dragon
Barbarians Musketeer Valkyrie Rocket
Rocket Valkyrie Baby Dragon
Musketeer Rocket Baby Dragon
Archers Musketeer Baby Dragon
Baby Dragon
Rocket Musketeer
Rocket Musketeer Valkyrie
Archers Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Rocket
Rocket
Rocket Archers Musketeer Baby Dragon
Rocket Valkyrie Baby Dragon
Rocket Musketeer Baby Dragon
Rocket
Rocket Musketeer
Rocket Barbarians Musketeer Baby Dragon
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Archers Barbarians Musketeer Rocket
Rocket Archers Musketeer Baby Dragon
Musketeer Valkyrie Rocket Baby Dragon
Musketeer Baby Dragon
Rocket
Musketeer
Musketeer Rocket Baby Dragon
Musketeer Rocket
Musketeer Rocket Baby Dragon

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